国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫ECSE 4670、Python程序語言代做

時間:2023-11-24  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



ECSE 4670: Computer Communication Networks
Fall 2023
 Programming Assignment
 Due: Mon, Nov 20
In this multi-part assignment, we will ultimately build a simple but reliable file transfer
application over UDP. However, as a buildup towards that, we will first implement a
‘ping’ application over UDP, in Part A of the assignment. This UDP Pinger application
will help you familiarize yourself with UDP sockets and develop a simple requestresponse protocol with timeouts. In Part B of the assignment, we will use this knowledge
to develop and implement a unidirectional stop-and-wait file transfer protocol over
UDP. In Part C, we will build on the client/server implementations in Part B to develop a
unidirectional pipelined (Go-back-N) file transfer protocol over UDP.
We strongly recommend that you attempt to do this assignment in the given
sequence:
Part A ® Part B ® Part C.
NOTE: We strongly prefer that you write your code in either Java or Python.
Accordingly, we have provided some baseline code (PingServer.java and PingServer.py –
more on those later in this document), adopted from textbook (Kurose and Ross).
In the description below, it is assumed that you will be programming in Java. If you
are coding in Python, all the discussion still applies to you – you only have to replace
the commands for compiling and running Java code with the equivalent Python
commands.
Before starting, read the section on “Socket Programming with UDP” from Chapter 2 of
the textbook. The last few editions of the textbook describes socket programming using
Python; the older editions describes socket programming using Java. You should be able
to find many good resources on UDP socket programming in either of these languages on
the web.
Part A: UDP Pinger
In this part, we will do the UDP Pinger Lab assignment (altered slightly) of the textbook
(Kurose and Ross), which is one of the socket programming assignments in Chapter 2 of
the textbook. The lab is accessible on the textbook Companion Website, using the access
code that you will find in the textbook. In this assignment, you will study Java code for a
simplified Internet ping server and write the corresponding client.
The ping application:
The ping application allows a client machine to send a packet of data to a remote
machine, and have the remote machine return the data back to the client unchanged (an
action referred to as echoing). Among other uses, the ping protocol allows hosts to
determine round-trip times to other machines. We will discuss more on ping when we
study ICMP messages (ping uses ICMP ECHO request and ECHO response messages) in
Chapter 4 (network layer). You should try out
ping <server-name>
where <server-name> is the name of out favorite server, say www.google.com. Note that
some servers may not respond to ‘ping’ request. For example, try pinging www.rpi.edu
(from outside RPI) and see what happens.
The simple ping server-client that you will implement provides a functionality that is
similar to the standard ping programs available in modern operating systems, except that
you will use UDP rather than Internet Control Message Protocol (ICMP) to communicate
with each other.
Server code:
The server code is available as PingServer.java (a python version, PingServer.py, is also
provided, in case you prefer to code in python), which provides a full implementation of
the ping server. You need to compile and run this code. You should study this code
carefully, as it will help you write your ping client. As you study the server code, you will
notice that the server sits in an infinite loop listening for incoming UDP packets. When a
packet comes in, the server simply sends the encapsulated data back to the client.
Note that UDP provides applications with an unreliable transport service, because
messages may get lost in the network due to router queue overflows or other reasons.
However, since packet loss is rare or even non-existent in typical campus networks, this
server code injects artificial loss to simulate the effects of network packet loss. The server
has a parameter LOSS_RATE that determines which percentage of packets should be
lost. The server also has another parameter AVERAGE_DELAY that is used to simulate
transmission delay from sending a packet across the Internet. You should set
AVERAGE_DELAY to a positive value when testing your client and server on the same
machine, or when machines are close by on the network. You can set
AVERAGE_DELAY to 0 to find out the true round-trip times of your packets.
Compiling and Running the Server:
To compile the server, do the following:
 javac PingServer.java
To run the server, do the following:
 java PingServer <port-number>
where <port-number> is the port number the server listens on. Remember that you have
to pick a port number greater than 1024, because only processes running with root
(administrator) privilege can bind to ports less than 1024.
Note: if you get a “class not found” error when running the above command, then you
may need to tell Java to look in the current directory in order to resolve class references.
In this case, the command will be as follows:
 java -classpath PingServer <port-number>
What to do:
In part A of the assignment, your job is to write the ping client code, PingClient.java, so
that the client sends 5 ping requests to the server, separated by approximately one second.
Each ping message should consist of 56 bytes of data. As in the actual ping application,
these 56 data bytes can be anything, and can be the same for all ping messages. After
sending each packet, the client starts a timer and waits up to one second to receive a
reply. You will notice in the server code that the ping message (the 56 bytes of data in
each UDP packet) is simply copied into the reply message. Once the reply is received, the
client stops the timer and calculates the round trip time (rtt). If one second goes by
without a reply from the server, then the client assumes that its packet or the server's
reply packet has been lost in the network. For this purpose, you will need to research the
API for DatagramSocket to find out how to set the timeout value on a datagram socket.
Your client should start with the following command:
java PingClient <host-name> <port-number>
where <host-name> is the name of the computer the server is running on, and <portnumber> is the port number it is listening to. Note that you can run the client and server
either on different machines or on the same machine.
When developing your code, you should run the ping server on your machine, and test
your client by sending packets to localhost (or, 127.0.0.1). After you have fully debugged
your code, you should see how your application communicates between two machines
across the network.
Message Formatting:
The ping messages in this part are to be formatted in a simple way. The client prints on
the screen a one-line message corresponding to each ping request. If the client receives a
response for a ping request, it prints the following line:
 ping <server-ip-address> <sequence-number> <rtt-estimate>
where <server-ip-adress> is the IP address of the server in dotted decimal format,
<sequence-number> starts at 0 and progresses to 4 for each successive ping message sent
by the client, <rtt-estimate> is an estimate of the round-trip time between the client and
the server, calculated as the difference between the time a ping response is received and
the time the request was sent (the timestamp in the response packet). The <rtt-estimate>
is expressed in millisecs, showing up to 3 decimal places (microsec accuracy). Note that
this RTT estimate includes the AVERAGE_DELAY value that is introduced artificially,
and in general may not be a good estimate of the actual RTT.
If the client does not receive a response to a ping request within one second of sending it,
it prints the following line:
 ping <server-ip-address> <sequence-number> LOST
Part B: Stop-and-Wait File Transfer
In this part, we will develop a simple unidirectional file transfer application over UDP.
Our goal would be to make it as simple as possible, while ensuring correctness/reliability
of the file transfer. It will be built along the lines of the Stop-and-Wait reliable transfer
protocol (Rdt 3.0) that we studied in Chapter 3. The requirements that the application
(which we will call sftp) must satisfy are described below.
The sftp application requirements:
The data transfer will be unidirectional – from the client to the server, although the
acknowledgements would need to be sent from the server to the client. To transfer a file,
the user (client) should call sftpClient <server_ipaddress> where server_ipaddress is the
IP address of the server in dotted decimal format. The stop-and-wait version of the
protocol that you will implement has some similarities with the Trivial FTP (or TFTP)
protocol, that also runs over UDP.
1 In a way, the sftp application that you will implement
can be viewed as a simpler version of TFTP.
• When called, sftp will read a file called inputfile from the local directory, and
transfer file in packets (each of which should contain 512 bytes of data, except
possibly the last packet) using UDP sockets.
• The server will reassemble the data in the packets into the file and write it as
outputfile in the current working directory (an existing file with the same name
will be rewritten).
• There is no explicit connection setup and closing (unlike TCP). The first packet
containing file data implicitly “sets up the connection”, so to speak. The end of
the file is indicated by the transfer of a packet with less than 512 bytes of data;
this also implicitly “closes the connection”, so to speak. So, no SYN or FIN flags
are needed. (What if the file size is an integral multiple of 512 bytes? Well, then
the client sends an additional packet with just 0 bytes of data to indicate the end of
file!) Note that this is similar to the way TFTP implicitly sets up/closes the
“connection”, and indicates the end of the file.
• Like Rdt3.0, you can use only one-bit (0-1) sequence and acknowledgment
numbers. You can allocate a full byte for it, for convenience, but the value of that
byte can only be 0 or 1. Thus the data part of each UDP packet sent from the
client to the server can be 513 bytes (1 byte header just indicating the 0-1
sequence number, plus the 512 bytes of file data), except possibly for the last
packet. The data part of each UDP packet sent from the server to the client can
just be the 1 byte header just indicating the 0-1 acknowledgment number. You
will assume that no bit errors happen in either forward or backward direction, so
no checksum needs to be included in any packet.
• The client can use any ephemeral port number, but the server must listen on port
number **93. The client’s retransmission timer should be set to 1 sec. The
retransmission limit, of the maximum number of times that the client will attempt
retransmitting a packet on timeout, should be set to 5, i.e., a total of six
transmission attempts per packet.
1 RFC 1350: The TFTP Protocol, https://tools.ietf.org/html/rfc1350. TFTP is meant for
file transfer is systems which are too resource constrained to run TCP. TFTP can
however be inefficient for large file transfers, due to its stop-and-wait nature.
• Note that for sftp, you need to write both client and server (no code will be
provided), sftpClient.java and sftpServer.java. However, feel free to borrow
inspiration and code that you wrote for the ping application in Part A of this
assignment! You server should implement a LOSS_RATE and
AVERAGE_DELAY, as in the ping application in part A.
• You should test your code for different file sizes, but we ask you to report the
results (see “Deliverables” below) for a fixed file size of 50 Kbytes.
• You need to time the file transfer, and provide that in the output. For that the
client can start a timer just before it starts sending the file data, and stop it when
the entire file is transferred. If the file is transferred successfully, the client prints
the following line:
 sFTP: file sent successfully to <server-ip-address> in <time in secs> secs
If the file transfer fails due to retransmission limit being reached for some packet,
the client prints the following line:
 sFTP: file transfer unsuccessful: packet retransmission limit reached
• Make sure you compare inputfile and outputfile (bitwise comparison, not just the
size) to make sure the file is transferred correctly from the client to the server.
Part C: Go-back-N File Transfer
In this part, you will extend your code in part B to develop a Go-back-N (GBN) version
of your file transfer application, gftp, which will be called at the client as
gftp <server_ipaddress> <N>
where N is the sender window size, passed as a command-line-argument. gftp is similar to
sftp, but with the following additional features.
• The client (sender) sends up to N packets at any time (without receiving their
acknowledgement) and slides the window as the acknowledgments are received.
• You will use a **byte sequence and acknowledgment number field, which allows
a value of N up to 28
-1 = 255.
• The server (receiver) does not do any out-of-order buffering, and therefore rejects
a packet whose sequence number is not the next expected sequence number;
nevertheless, the receiver acknowledges the last packet received in order, as in
GBN.
• You will maintain only one timer at the sender at any time, that expires 1 second
from the time when the first packet in the sender’s window was sent out. As the
sender’s window slides and a new packet becomes the first packet in the sender’s
window, this timer is adjusted accordingly. To be able to do this, you may want to
maintain a record of the time when each packet is sent out.
• As in GBN, when a packet times out, all packets in the window are resent by the
sender.
Deliverables:
You are required to upload on LMS the following:
Part A:
• Client code for the ping application, pingClient.java
• A README file (Ascii), pingREADME, that discusses the tests you have
conducted, and some sample outputs to demonstrate that it is working correctly,
both under no packet losses and delays, as well as with packet losses (say 20%)
and delays (say 100 msec).
Parts B and C:
• Client and server codes for the sftp and gftp application,
sftpClient.java/sftpServer.java and gftpClient.java/gftpServer.java.
o Since sftp is a special case of gftp (N=1), you can choose to submit just
gftpClient.java/gftpServer.java, if you are certain that gftp works correctly
for all values of N.
o If sftp works correctly for you, but you are not sure about gftp, then submit
both sftpClient.java/sftpServer.java and gftpClient.java/gftpServer.java.
• A README file (Ascii), ftpREADME, that discusses the tests you have
conducted, and some sample outputs to demonstrate that sftp/gftp are working
correctly. Report any known errors.
• In a single Word or PDF document, provide figures (plots) of the following
experiments (with necessary explanation), as follows:
o For sftp (or gftp with N=1), obtain two plots as follows:
§ Fix the AVERGAGE_DELAY to 100 msec and plot the file
transfer time vs LOSS_RATE, by varying the LOSS_RATE as
0%, 5%, 10%, 15%. Compute each data point (that you will plot)
as the average of 10 runs (random seeds).
§ Fix the LOSS_RATE to 5% and plot the file transfer time vs
AVERAGE_DELAY, by varying the AVERAGE_DELAY as 50
msec, 100 msec, 200 msec, 400 msec. Compute each data point
(that you will plot) as the average of 10 runs (random seeds).
o Now for gftp with N=2, 4, 8, obtain the file transfer time for LOSS_RATE
= 5% and AVERGAGE_DELAY = 100 msec. Compute each data point
(that you will plot) as the average of 10 runs (random seeds). Plot the file
transfer time against N=1, 2, 4, 8, and comment on how the file transfer
time varies as N increases.
Grading:
The assignment will be graded out of 15; there will be 5 points for Part A, 6 points for
Part B, and 4 points for Part C.
Approximately 80% of the points will be on correctness, 10% on compactness of the
code, and 10% on proper commenting.
請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

掃一掃在手機打開當前頁
  • 上一篇:GEOG3代寫、代做Python編程設計
  • 下一篇:代寫COMP1711、c++編程語言代做
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    久久中文字幕国产| 国产精品毛片a∨一区二区三区|国| 国产成人精品久久亚洲高清不卡| 国产精品久久久久久久天堂| 日韩欧美99| 国产精品99久久久久久久| 色综合久久中文字幕综合网小说| 欧美污视频久久久| 国产成人亚洲欧美| 亚洲欧美久久久久一区二区三区| 国产欧美中文字幕| 国产精品久久色| 青青在线视频免费观看| 久久精品ww人人做人人爽| 色大师av一区二区三区| 国产精品一区二区三区在线观| 国产精品高清网站| 狠狠色综合一区二区| 国产精品视频一区二区三区经| 欧美精品卡一卡二| 久久久久久久久国产精品| 日本欧美中文字幕| 国产成人一区二区三区| 日本精品久久久久久久久久| 久久av一区二区三区漫画| 五月婷婷一区| 国产成人avxxxxx在线看| 日本福利视频一区| 久99久视频| 奇米888一区二区三区| 少妇久久久久久| 热草久综合在线| 国产精品视频不卡| 国产亚洲情侣一区二区无| 九九热这里只有精品6| 成人精品在线观看| 午夜精品久久久久久久男人的天堂| 国产精品99久久久久久白浆小说 | 久久亚洲综合国产精品99麻豆精品福利 | 日韩视频 中文字幕| 久久久久久久免费视频| 欧美亚洲日本网站| 国产精品女主播视频| 国产一区视频免费观看| 欧美日韩成人在线观看| 91精品国产自产在线| 日韩网址在线观看| 国产精品美女黄网| 国产精品一二三在线| 亚洲一二三区精品| 国产精品com| 欧美日韩系列| 国产99午夜精品一区二区三区| 99久久综合狠狠综合久久止| 日韩av第一页| 国产精品国产三级国产aⅴ浪潮 | 黄色国产精品一区二区三区| 久久99久国产精品黄毛片入口| 91久久在线视频| 欧美一级大片视频| 国产精品成人在线| aaa级精品久久久国产片| 日韩一二区视频| 精品久久精品久久| 久久日韩精品| 国产中文字幕日韩| 婷婷久久伊人| 欧美精品日韩www.p站| 久久男人资源站| 美国av一区二区三区| 亚洲va欧美va国产综合久久| 久久精品这里热有精品| 精品国产一区久久久| 日韩欧美三级一区二区| 精品国内产的精品视频在线观看| 天天在线免费视频| 亚洲精品乱码久久久久久蜜桃91 | 分分操这里只有精品| 久久久久久一区| 加勒比海盗1在线观看免费国语版 加勒比在线一区二区三区观看 | 久久久综合香蕉尹人综合网| 日韩专区中文字幕| 欧美精品中文字幕一区| 久久最新免费视频| 日韩精品欧美一区二区三区| 欧美激情日韩图片| 好吊色欧美一区二区三区四区| 国产精品久久亚洲7777| 欧美日韩亚洲免费| 国产a级片免费看| 欧美中文字幕在线播放| 91久久夜色精品国产网站| 日韩中文字幕视频| 婷婷亚洲婷婷综合色香五月| 91精品国产91| 日韩精品一区二区三区色偷偷 | 九九精品视频在线观看| 日韩专区在线观看| 久久久亚洲综合网站| 国产欧美一区二区三区久久人妖| 欧美国产日韩在线播放| 日本精品一区| 性高潮久久久久久久久| 久久久久成人网| 国产精品久久久久7777婷婷| 日韩有码在线播放| 久久99国产精品99久久| 91精品在线国产| 国产精品一区二区三区不卡| 黄瓜视频免费观看在线观看www| 日本一区二区三区四区视频| 亚洲国产日韩美| 在线观看免费91| 色综合91久久精品中文字幕| 国产精品久久久久久久久婷婷| 俺去啦;欧美日韩| 国产成人亚洲精品无码h在线| 99精品国产一区二区| 国产女主播一区二区三区| 国产中文字幕视频在线观看| 国模私拍一区二区三区| 欧美不卡1区2区3区| 欧美高清性xxxxhd| 欧美日韩国产综合在线| 日韩黄色片在线| 亚洲精品乱码久久久久久自慰| 亚洲精品日韩精品| 无码少妇一区二区三区芒果| 天天干天天色天天爽| 成人做爰www免费看视频网站| 亚洲 国产 欧美一区| 性色av一区二区咪爱| 日本一道本久久| 秋霞久久久久久一区二区| 欧美亚洲一区在线| 国内免费久久久久久久久久久| 欧美日韩一区二区三区电影| 欧美性久久久久| 国外色69视频在线观看| 国内精品久久久久久中文字幕| 黄黄视频在线观看| 国产日产精品一区二区三区四区| 国产在线精品一区二区中文| 国产在线一区二区三区四区| 国产午夜大地久久| 国产精品夜夜夜爽张柏芝| 91精品视频免费看| 国产成人精品日本亚洲| 色噜噜狠狠色综合网图区| 视频直播国产精品| 国产精品日韩在线观看| 欧美成人中文字幕在线| 中文字幕中文字幕在线中一区高清| 亚洲综合av一区| 亚洲精品欧洲精品| 人人妻人人澡人人爽精品欧美一区| 欧美日韩精品综合| 国精产品一区一区三区有限在线| 国产精品永久在线| 久久手机在线视频| 久久精品久久久久久| 九九精品在线播放| 色哺乳xxxxhd奶水米仓惠香| 欧美高清一区二区| 国产美女被下药99| 久久免费一级片| 国产精品久久在线观看| 亚洲综合最新在线| 日韩国产小视频| 国产视频一区二区不卡| 北条麻妃在线一区| 日韩在线免费av| 久久成年人免费电影| 午夜精品久久久久久99热| 欧美成人第一区| 99热成人精品热久久66| 深夜福利一区二区| 久久久久久97| 青青草久久网络| 粉嫩av一区二区三区天美传媒| 日韩在线视频一区| 一区二区在线中文字幕电影视频| 日韩激情视频| 成人av在线亚洲| 国产精品美女久久久免费| 亚洲欧洲日韩精品| 麻豆av一区| 国产精品678| 操91在线视频| 日韩亚洲欧美视频| www.日本少妇| 国产精品黄视频| 日本视频精品一区| 国产精品一区二区不卡视频| 久久精品国产v日韩v亚洲| 亚洲精品欧美日韩| 国产偷久久久精品专区| 色婷婷久久av| 日韩一区二区三区资源| 国产精品尤物福利片在线观看|