国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

CHC6186代寫、Java程序設計代做

時間:2024-04-26  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CHC6186 Advanced Object-Oriented Programming
Coursework
For this coursework, you will produce in Java two versions of the game Numberle. One version will
have a Graphical User Interface (GUI) and the other version will have a command-line interface (CLI).
The GUI version will be constructed according to the principles of Model View Controller, and the CLI
version will use the same model. The two versions will from now on be called the GUI version and
the CLI version.
Learning Outcomes
This coursework will assess the following learning outcomes.
● Create a software artefact by applying the methodologies of advanced object-oriented
programming to a requirements specification
● Consult on-line code libraries to find the classes and methods most appropriate for solving a
problem
● Create appropriate documentation that clearly communicates the intended behaviour of a
program
This coursework is worth 50% of your module mark; the remaining 50% comes from your exam.
How to Play Numberle
Numberle is a mathematical equation guessing game where players must accurately guess a randomly
generated equation within six tries.1 Players enter their own equation, aiming to match the target
equation. In total, players have 6 attempts to guess the target equation. When calculating, players
can use numbers (0-9) and arithmetic signs (+ - * / =).
For this coursework, the length of the mathematical equation is fixed at 7 characters. (However, the
character number of the link numberle.org is originally 8, but you can change it to 7 characters by
clicking the top left setting button) In each attempt, the player enters their own correct equation to
find out what numbers and arithmetic signs are in the equation. If the number or sign is in the
equation, but in the wrong place, it will be highlighted in orange. If it is in the exact place, then it will
be highlighted in green. If there is no number or sign in the equation at all, the color will be gray. In
this coursework, arithmetic expressions are
evaluated using BODMAS. BODMAS stands for
"Brackets, Orders (exponents), Division and
Multiplication, Addition and Subtraction." This
means that operations within brackets are
performed first, followed by any exponents, then
division and multiplication (from left to right), and
finally addition and subtraction (from left to right).
The website is implemented in Javascript. Any
attempt to submit Javascript will receive a mark
of zero and any Java based on the website’s
Javascript will be treated as plagiarism in the
normal way. The website colours may be used.
 1
https://numberle.org
Functional Requirements
For greater clarity, the description of the GUI and the CLI versions of the game can be summarised in
the following list of functional requirements.
FR1 For the GUI version, a confirmatory message or a message box should be displayed to
indicate whether the player has won (guessed the mathematical equation) or lost (run out
of guesses), even though the game status is clear from the tile coloring on the last filled
row.
FR2 For the CLI version, a confirmatory message indicating the player has won or lost is
required.
FR3 The behaviour of the program shall be controlled by three flags:
• One flag should, if set, cause an error message to be displayed if the equation is not
valid; this will not then count as one of the tries.
• Another flag should, if set, display the target equation for testing purposes.
• A third flag should, if set, cause the equation to be randomly selected. If unset, the
equation will be fixed.
FR4 Both GUI and CLI versions of the program should allow players to input their guesses for
the mathematical equation, consisting of numbers and arithmetic signs.
FR5 The Model should load a list of valid equations from a fixed location (from one provided
file equations.txt). This list will serve as potential guesses for the player.
FR6 The GUI should display a keyboard in which digits or signs are displayed in dark grey if it
has been revealed that they do not occur in the mathematical equation, green if a correct
location of a digit or a sign has been found, and orange if the digit or sign has been
guessed but never at the correct location. See below for an example; this functionality is
like the GUI shown on the website.
The CLI should indicate available digits or signs by listing them in four separate categories
in a certain order.
FR7 The GUI version should have a button to ask for a new game which will be enabled only
after the first valid guess has been made. This is not required for the CLI version.
Non-functional Requirements
The following non-functional requirements also apply
NFR1 The GUI version and CLI version should be two separate programs ie there should be two
files each with a main method in them and which file is run determines which version
activated.
NFR2 The GUI version must be constructed according to the principles of MVC, as restated
below. Because of this requirement, code that belongs in the View but is placed in the
Model will usually not be counted towards the marks for the View. Similar rules will apply
for other misplaced code.
NFR3 The CLI version will use the Model part of the GUI version directly without using the View
or Controller; nor should it define a new view or controller.
NFR4 The code must be documented with asserts, unit testing, class diagram, comments as
described below.
NFR5 The code must be of good quality as described in the marking scheme below.
NFR6 The flags mentioned in FR3 should be in the Model. It is not necessary for them to be
changeable at run time.
NFR7 The model should also have a constant indicating the number of allowable guesses.
Marking Scheme (See rubric as well).
 Model. This should have an interface designed to be convenient for the Controller, View
and JUnit class to use with no superfluous public methods, no references to two classes
and contain no GUI code. It may consist of several classes but there must be a class called
Model or similar that provides the interface and this class should extend Observable. File
reading should also be done in the Model. A high mark will be earned for a Model that
implements all the required functionality and respects all these constraints. A pass mark
will be earned for a Model that implements only some of the required functionality or fails
to respect these constraints.
20%
Controller. This should forward only valid requests to the Model, querying the Model if
necessary to find out if the request is valid, and must also enable / disable buttons as
described above in the functional requirements. It must have no GUI code, though it may
send messages to the View. A high mark will be given to a controller that respects all these
constraints and a pass mark will be given to a controller that respects only some of them
10%
View of GUI version using the Swing framework. It should implement Observer and
therefore have an update method that is called when the Model changes. This will be
marked according to how many of the functional requirements have been met. A high
mark will be given to a view that implements all the requirements and a pass mark will be
given to a view that implements only some of them.
10%
CLI version of the program, using the Model. 10%
Specification of Model with asserts. This should include invariants for the class as well as
pre and post conditions for each public method in the model. This will be marked
according to how many of the relevant conditions are included and whether the ones that
are included are correct. Partial credit will be available for describing them in English. A
high mark will be given to a specification that includes all the relevant constraints. A pass
mark will be given to a specification that includes only a few of them.
10%
Unit testing of the Model in JUnit. There should be three tests, significantly different from
each other. You should explain in comments the scenario ie the situation you are testing
for. You should use write (and then call) methods for the Model that set it into the state
desired for the test. It should be easy to see what state the Model is being set to by
reading the code for the unit tests. A high mark will be given to significantly different tests
10%
that are easy for the marker to interpret. A pass mark will be given to unoriginal second or
third tests or to three tests that are difficult to understand. Your Model may use a
separate Board class but the testing should be of the Model class and the specification
should be applied to that class also.
Use of the code quality practices described in Lecture 1, plus the additional practices of
light relevant commenting and correct formatting. Short elegant programs are preferred,
and code smells are to be avoided. Note that high marks for this category will only be
possible if the GUI fulfils most of the requirements. A high mark will be awarded if all the
practices are observed and a pass mark will be awarded if only some of them are.
10%
Class diagram. This should show how the Model, View and Controller are related to each
other, as well as how they interact with library classes such as Observable. Simplicity and
clarity will be reward. It will be marked according to its accuracy as a representation of the
program. A high mark will be awarded for an accurate diagram and a pass mark will be
awarded for a less accurate diagram.
10%
Video presentation that shows you displaying the code and using the program. It will be
marked according to timing, presentation and how well you show that you have met the
FRs and NFRs in both versions.
10%
Submission
Requirements
1. Your submission should contain three files (.pdf, .zip, and .mp4).
2. The first file is a .pdf document with screenshots of the implementation (Java code), testing,
and design with a class diagram.
3. The second file is a .zip file with the Java project.
4. The third file is a .mp4 video that is less than 1 GB. If the video is not viewable, it will not
receive marks. The video must be a maximum of five minutes long during which you must
display most of the relevant functionality and refer to your code. Any recording software can
be used so long as it captures your screen and your voice.
5. Additionally, you are required to regularly upload your code to GitHub as per the university
counterpart's requirement. Provide the GitHub repository link in the PDF document.
6. The PDF document is the version that will be marked, but the .zip and .mp4 are requested so
that we may run the code.
File Naming Convention
You must save the files with the following names:
• {YourStudentNumber}-coursework.pdf
• {YourStudentNumber}-coursework.zip
• {YourStudentNumber}-coursework.mp4
For example:
• 202007081314-coursework.pdf
• 202007081314-coursework.zip
• 202107081314-coursework.mp4
Submission Deadline:
You must upload from the student website (student.zy.cdut.edu.cn) before 17:00, May 6th
(Monday).
Some students will be selected to give a Zoom presentation, after the exam period. If you are asked
to give a Zoom presentation then you must do so.
Formative Feedback
We are giving you the opportunity to receive feedback on the design of your program. To receive
this feedback, you need to upload a detailed UML class diagram of your code to student website
before 17:00 on Friday March 25th. As this is a formative feedback deadline, it will not be possible
for you to seek deadline extensions. You will be given a short amount of written feedback on your
design within a week. The Week 5 teaching session will go through a worked example in order to
help you produce the class diagram.
The class diagram should have all methods and attributes showing. In addition, you should indicate
which methods call which other methods. A class diagram with insufficient detail or syntactically
nonsensical or not realisable as an actual Java program will make it more difficult for us to give you
feedback and will receive a low mark if submitted with the final report.
Academic Conduct
This is an individual piece of work and you will have to work on your own and submit your own
original attempt at the assignment. Any code that has been copied from any source (e.g. Stack
Overflow, online tutorial, textbooks, other students etc.) must be properly referenced to avoid any
suspicion of plagiarism. Refer to the Module Handbook for further information on this. If you need
help you can always ask for advice and guidance from the module leader by email; online sessions
can be arranged for further clarification.
Rubric The work shall be marked according to the following rubric.
D C B A
Model only basic functionality
implemented or slightly more
than basic but references to View
or Controller or superfluous
methods
no superfluous methods and no
references to View or Controller
but only the basics of
functionality implemented
no superfluous methods and
no references to View or
Controller but only the basics
of functionality implemented
convenient to use with no superfluous methods, all required
functionality and no references to View or Controller, extends
Observable, calls setChanged and notifyObservers
Controller zero of the requirements: only
valid requests, querying Model
first, enables/disables buttons
without GUI code
one out of only valid requests,
querying Model first,
enables/disables buttons without
GUI code
two out of only valid requests,
querying Model first,
enables/disables buttons
without GUI code
only valid requests, has references to both Model and View,
converting UI interactions into methods to change the Model,
querying Model first, enables/disables buttons without GUI code
GUI View no view update method or
update method implementing
very few of the FRs
update method in view
implementing some of the FRs
update method in view
implementing most of the FRs
update method in view implementing all the FRs, uses Swing, has
Model and Controller as attributes, displays board and allows
Controller to change the view e.g. enable/disable options,
implements Observer and calls addObserver
CLI class CLI version implementing very
few of the FRs
CLI version implementing some of
the FRs
CLI version implementing
most of the FRs
CLI version implementing all the FRs, using same Model as the
GUI version, but no Controller and is demonstrated on the video
Specification
of
Model with
asserts
a few pre/postconditions
described in English
suitable pre/post conditions for
most public methods but in
English
suitable pre/post conditions
for most public
methods expressed in some
logic
suitable pre/post conditions for all public methods and class
invariants all expressed as statements of formal logic
Unit testing
of
Model with
JUnit
one test with the scenario poorly
described or not at all
tests all essentially similar or only
one or two or scenario being
tested poorly described
third test not significantly
different or scenario being
tested not described with
sufficient care
three significantly different tests of the model with all scenarios
exactly described and with all inputs satisfying the preconditions
Code quality
practices
most code quality practices not
observed
some code quality practices
observed but many not
most code quality practices
observed but some clearly not
all code quality practices observed including light correct
commenting, suitable identifier names (constants, methods,
classes etc) in appropriate cases, indentation, lack of code
smells (long methods, repeated code, lack of modularity)
Class
diagram
Inadequate class diagram with
serious mistakes in attributes and
relationships between classes
Adequate class diagram with
mistakes in both attributes and
relationships between classes
Good class diagram with only
a few mistakes in attributes,
visibility or relationships
between classes
Excellent class diagram with all attributes indicated with correct
visibilities and correct relationships between classes all shown
Video
Presentation
Very poor presentation with
insufficient coverage of FRs and
NFRs, poorly presented and
overly long
Passable presentation covering
FRs or NFRs or well-presented or
at least appropriate length
Quite good presentation but
missing some details of FRs
and NFRs or poorly presented
or overly long
Excellent presentation with full explanation of most FRs and
NFRs, referencing the code, well presented and within time limit

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp











 

掃一掃在手機打開當前頁
  • 上一篇:COMP222代寫、Python, Java程序語言代做
  • 下一篇:代做COMP10002、c++編程設計代寫
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 寵物飼養 十大衛浴品牌排行 suno 豆包網頁版入口 wps 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    91免费精品视频| 亚洲欧洲国产精品久久| 国产精品中文久久久久久久| 韩国欧美亚洲国产| 黄色av网址在线播放| 免费在线观看日韩视频| 欧美在线一级va免费观看| 日本免费高清一区| 日本wwwcom| 欧美一区二区视频在线播放| 欧美亚洲另类制服自拍| 激情五月亚洲色图| 青青草国产精品一区二区| 日韩免费观看av| 欧美做暖暖视频| 韩国v欧美v日本v亚洲| 国产一级不卡毛片| 99中文字幕| 国产精品com| 久久精品电影一区二区| 久久在精品线影院精品国产| 欧美精品videofree1080p| 一区二区三区四区不卡| 亚洲综合日韩在线| 视频一区二区精品| 欧洲精品国产| 国产女精品视频网站免费| 成人av免费在线看| 久久亚洲中文字幕无码| 久久久久久久久网站| 日韩在线观看你懂的| 久久视频在线看| 久久99视频精品| 日本高清视频精品| 麻豆蜜桃91| 91久久精品久久国产性色也91| 国产成人av影视| 久久亚洲精品一区| 无码中文字幕色专区| 欧美伊久线香蕉线新在线| 国精产品99永久一区一区| 99热在线国产| 久热国产精品视频一区二区三区| 日韩一区二区欧美| 精品久久精品久久| 色综合久久av| 国产一区二区三区乱码| 久久综合九九| 久久亚洲一区二区三区四区五区高 | 国产精品久久亚洲| 欧美精品制服第一页| 午夜精品理论片| 视频在线精品一区| 国产日韩久久| 色噜噜国产精品视频一区二区 | 亚洲一区二区三区视频播放| 青青a在线精品免费观看| 国产精品一区二区三区久久| 国产成人免费av| 午夜精品在线观看| 国产一级不卡毛片| 久久久精品在线观看| 偷拍盗摄高潮叫床对白清晰| 国产日韩精品电影| 国产精品麻豆免费版| 少妇特黄a一区二区三区| 国产精选在线观看91| 国产精品视频一区二区三区经 | 久久久一本精品99久久精品| 国产精品精品软件视频| 日本一区视频在线观看免费| 白白操在线视频| 欧美xxxx14xxxxx性爽| 欧美日韩电影一区二区三区| 国产不卡一区二区在线观看| 亚洲高清不卡一区| 国产精品一区二区三区观看| 国产精品视频久久久久| 日韩极品视频在线观看| 久久一区二区精品| 亚洲午夜精品久久| 国产日韩一区在线| 精品久久久无码人妻字幂| 免费av观看网址| 国产精品视频久久久久| 欧美亚洲视频在线观看| 色999日韩欧美国产| 日韩美女av在线免费观看| 国产成+人+综合+亚洲欧洲| 日韩在线三级| 国产成人精品久久| 日本国产一区二区三区| 91九色视频在线观看| 亚洲精品一区二区毛豆| 91精品在线一区| 亚欧洲精品在线视频免费观看| 91久久精品国产| 亚洲精品日韩av| 久久综合伊人77777麻豆| 日本一区二区高清视频| 久久久久久久一区二区三区| 日韩免费不卡av| 俺去了亚洲欧美日韩| 蜜桃av噜噜一区二区三区| 精品国产一二三四区| 国产精品一国产精品最新章节| 中文字幕av日韩精品| aaa免费在线观看| 视频一区视频二区视频| 久久99欧美| 黄色一级在线视频| 欧美精品九九久久| 91精品啪在线观看麻豆免费| 亚洲精品日韩在线观看| 国产高清精品在线观看| 欧美亚洲视频在线看网址| 国产精品高清在线观看| 99久久精品无码一区二区毛片| 日韩av123| 国产精品成人观看视频免费| 97国产在线播放| 欧美在线观看网址综合| 欧美精品情趣视频| 91福利视频网| 免费日韩中文字幕| 亚洲一区二区三区乱码| 日韩中文第一页| 国产欧美精品xxxx另类| 日本久久久久久久久久久| 国产精品丝袜视频| 超碰97在线播放| 欧美日韩一区二| 亚洲免费视频播放| 俺去啦;欧美日韩| 高清视频一区| 青青a在线精品免费观看| 欧美激情精品久久久久| 国产黄视频在线| 国产美女99p| 欧美中文在线观看| 亚洲不卡一卡2卡三卡4卡5卡精品| 国产精品三区www17con| 91福利视频网| 国产女同一区二区| 欧美一区二区影院| 亚洲a区在线视频| 久久成人精品一区二区三区| 久久久久久久久网站| 国产精品一区免费观看| 欧美一区激情视频在线观看| 亚洲二区自拍| 久久夜色精品国产亚洲aⅴ| 91精品久久久久久久久久久 | 亚洲在线观看一区| 国产精品入口尤物| 久久综合给合久久狠狠色| 国产午夜精品一区| 青青青青在线视频| 午夜精品一区二区在线观看| 久久91亚洲精品中文字幕奶水| 久久精视频免费在线久久完整在线看| 成人免费在线网| 国产亚洲情侣一区二区无| 日韩精品xxxx| 日韩在线观看a| 亚洲精品在线视频观看| 一区二区三区欧美成人| 国产精品久久久久久av福利软件| 久久久久亚洲精品| 国产精品成人免费电影| 国产精品区一区二区三含羞草 | 成人97在线观看视频| 国产成人三级视频| 国产高清一区视频| 91精品国产乱码久久久久久久久| 国产无限制自拍| 欧美日韩一级在线| 秋霞午夜一区二区| 日韩精品一区二区三区久久| 日韩中文字幕在线视频观看| 亚洲aⅴ日韩av电影在线观看| 亚洲五月六月| 亚洲国产精品综合| 午夜精品视频在线观看一区二区| 亚洲巨乳在线观看| 亚洲 国产 欧美一区| 婷婷亚洲婷婷综合色香五月| 水蜜桃亚洲精品| 日本十八禁视频无遮挡| 日韩免费在线观看视频| 国产精品美女久久久久av福利| 久久96国产精品久久99软件| 久久久噜噜噜久久中文字免| 久久99精品久久久水蜜桃| 日韩中文字幕在线精品| 日韩中文字幕在线播放| 啊v视频在线一区二区三区 | 国产高清一区二区三区| 久久人妻精品白浆国产| 久久久久久久久久久久久久国产|