国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP282、代做C++設計程序

時間:2024-05-11  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



1. Weighting:
50%
2. Overview
Create a basic GUI card game using C++ with Qt and organise the game structure using OOP
methods.
Royalty-free card images will be available for you to download from the COMP282 Canvas page for
you to use in the application if you choose. These will consist of 52 PNG images of standard playing
cards.
If you are not familiar with the standard 52 card deck of playing cards, Wikipedia goes into lots of
detail here: https://en.wikipedia.org/wiki/Standard_52-card_deck which you may find informative.
Our game is based loosely on the hands of the classic card game, Poker. We will define the rules of
the game as follows:
1. Objective: The objective of the game is to beat a computer opponent with combinations of 5
cards (known as a Hand) worth the highest value.
2. Card Value:
a. Cards have a value of 1 to 14 and a suit chosen from Hearts (♥), Diamonds (♦),
Spades (♠) and Clubs (♣). There are 52 cards in a Deck consisting of 13 cards in
each suit. There are no other cards (such as Jokers) needed in the game, and only one
deck is used.
b. Value ranges from 1 (low Ace) through the numbered cards worth 2 – 10 then 11
(Jack), 12 (Queen), 13 (King) and 14 (high Ace). Note that the Ace can be chosen to
be worth 1 or 14 as desired to match with other held cards, this is useful for straight
hands.
c. The value of cards is used to determine the winner when hands have the same rank
(more on ranks and categories later), e.g. both players have One Pair. If the value of
the rank cards are the same, the values of the remaining cards are used, e.g.:
Player has a pair of 10s, Computer has a pair of 7s, so Player wins.
Player has a hand of |10♠|10♥|2♣|3♣|5♦| and Computer has a hand of
|10♦|10♠|9♣|6♥|4♠|
In this case both players have One Pair of the same value (10). So we determine the
value of the remaining cards, which are 10 for Player (2+3+5) and 19 for Computer
(9+6+4), so Computer wins.
d. The suit is only used when determining a Flush (all cards the same suit).
e. No suit has a higher value than another. E.g. a Flush of hearts and a flush of clubs
with the same numerical cards are worth the same.
3. The rank and name of the combinations are as follows, with the highest values being
statistically less likely to occur and which automatically beats any card combination from a
lower category. E.g. any Straight Flush beats any Four-of-a-Kind:
Rank
(1=highest)
Category Example Hand Explanation
1 Straight
Flush
Flush and
Straight at the
same time.
2 Four Of A
Kind
Four cards
with the same
value – in this
example four
cards of value
5.
3 Full House Three of one
the same value
and two of
another.
4 Flush All cards are
the same suit –
in this example
all Diamonds.
The value and
order of the
cards does not
matter
5 Straight All cards are in
numerical
order, suit
doesn’t matter.
6 Three Of A
Kind
Three cards
with the same
value – in this
example
Queens.
7 Two Pair Two separate
matched pairs
of different
values, in the
example above
two Jacks and
two 3s
8 One Pair A single
matched pair
of the same
value, in the
example above
a pair of 10s.
9 Highest
Card
All cards are
different for
both players
and there is not
a straight or
flush
4. If both players have a Straight Flush the one with the highest card wins, otherwise it is a
draw.
5. If both players have Four-of-a-Kind the higher card wins, e.g. four 8s would beat four 5s. It
is not possible for both players to have the same 4 cards so the winner can always be found by
comparing these.
6. If both players have Full House the higher card of the group of three wins, e.g. three 4s and
two Queens would beat three 2s and two kings. It is not possible for both players to have three
cards of the same value so the winner can always be found by comparing these.
7. If both players have a Flush the highest card wins, in this example a Jack. If both players
have a flush and the same highest cards the next highest are compared, e.g. K, 10, 8, 7, 5
would beat K, 10, 8, 7, 3. If the cards are still same the same, e.g. both players have 10, 8, 5,
4 and 2 in different suits it’s a draw.
8. Examples of Straights are A-5, 2-6, 3-7, 4-8, 5-9, 6-10 (as example), 7-J, 8-Q, 9-K, 10-A.
Note that the Ace can be worth both 1 or 14 giving two possible straights that include it, e.g.
(A, 2, 3, 4, 5) or (10, J, Q, K, A). In all other situations the Ace is always worth 14. If both
players get a Straight the highest card of each wins, e.g. 9-Q would beat 3-7. If the high card
of both straight is the same, it’s a draw.
9. If both players have Three-of-a-Kind the higher card wins, e.g. three Jacks would beat three
8s. It is not possible for both players to have three cards of the same value so the winner can
always be found by comparing these.
10. If both players have Two Pair the highest pair wins, e.g. a pair of queens and a pair of 3s
beats a pair of 10s and a pair of 9s. If both pairs are the same for each player the highest fifth
card determines the winner, e.g. J, J, 8, 8, A beats J, J, 8, 8, 10 with deciding Ace being worth
14 not 1. A draw is possible.
11. If both players have One Pair the highest pair wins, e.g. a pair of 7s beats a pair of 2s. If the
pair is the same for each player the highest of the remaining three cards determines the
winner. A draw is possible.
12. The High Card result is determined by the highest card and continues until the last card. E.g.
Q, 8, 5, 4, 3 beats Q, 8, 5, 4, 2. A draw is possible.
5. Basic Gameplay (45 marks)
1. There should be a ‘start’ (or ‘deal’) button on the game window. When this button is clicked,
the game starts.
2. The cards are shuffled before each game.
3. For each Round, 10 cards taken from the shuffled Deck and distributed to the Player and the
Computer, making two hands with 5 cards each.
4. When a card has been used in a hand, it cannot be used again during that game (but bear in
mind the ‘advanced gameplay’ sections below).
5. Each game consists of rounds. When a new round is started but there are less than 10 cards
left in the deck, the game ends (since we cannot deal full hands to the players).
6. At the start of each round, the game window should display a representation of the player’s
hand (5 cards) and the computer’s hand (5 cards). This can be text-based, but you will get
marks for using images. Under each card, it should say the name of the card (e.g. ‘6 of
Spades’ or ‘6♠’).
7. The game should work out the categories (and therefore the rank) of each of the hands. Above
the cards, there should be a label that displays the category of the hand (e.g. ‘Full House’).
8. Based on those ranks, the game should determine who has the strongest hand. This should
also be displayed.
9. There should be a button marked ‘Next Round’ which will move the game on to the next
round. If there are no more rounds, the button should be marked ‘Finish Game’.
10. A score should be displayed and updated at the start of each round, that shows the player’s
score and the computer’s score. The scores represent the number of hands won in the game.
11. After the 5 rounds have been played, the winner should be announced (or a draw declared if
applicable), and the player should be able to play another game if they wish to.
6. Advanced gameplay (10 marks)
In rounds **4, allow the player to swap up to three cards from their hand with cards from the deck.
It’s up to you how to implement the interface for this (perhaps ‘Swap’ buttons, or perhaps by clicking
the card, or another method of your choosing). Don’t allow swapping in Round 5 (because in Round 5
there will be only 2 cards left in the deck). The cards that are swapped out of the player’s hand can
still remain in the game (i.e. they are replaced in the Deck at a random location).
7. Even more advanced gameplay (10 marks)
If the player swaps a card, the computer has the opportunity to swap a card from its deck too. The
computer will have to determine whether or not it is advantageous to swap a card (if the computer has
a Straight Flush hand, it won’t be worth swapping, for example, but if it has 1 pair it may want to
swap one of the other cards to attempt to improve the hand).
This can be as basic or complex as you like. A basic version may just scan a hand for groups of two,
three or four cards of the same value and swap any remaining cards to try to improve this. A more
advanced system may calculate the probabilities of getting a straight or flush hand.
6. Suggested Classes/Objects and Methods in the game
You are free to code the game as you like. But please ensure that you have classes called:
Game, Player, Card, Deck, Hand.
There are some suggested structures and methods below which you may find helpful.
Game class: Consists of two Players. Once the game has been completed the winner (or a draw) is
declared. Game state is shown in a game window as text and/or graphics of cards held with buttons
for triggering methods.
Player class: A class representing a player with a name and a score of hands won. Each Player
has a Hand of five Cards. Assume that both players can see each other’s cards and the result is
based purely on getting a strong hand of cards.
Card class: Has a value and a suit (e.g. 7 of Hearts).
Methods:
Card::getValue() returns the value as an integer, (e.g. 7). Aces are always worth 14 except
when used as start of a straight.
Card::getSuit() returns the suit name as a QString, e.g. “Clubs”, “Diamonds”, “Hearts” or
“Spades”.
Card::getName() returns the card name as a QString, e.g. “Jack of Clubs”, “Two of Hearts”.
Card::getNumber() returns the card type as an integer (see the section on Hand::setHand
method to see how the system works). E.g. 9 of Diamonds would return 209.
Deck class: Consists of a complete standard pack of 52 cards with one of each value 2-10 and Jack,
Queen, King and Ace in each suit (4 * 13 cards).
Methods:
Deck::createDeck() generates a complete pack correctly as stated above in any order. Each
card is a Card object.
Deck::shuffle() randomly puts the cards in a random order, e.g. before a game begins or after
the last card is dealt.
Deck::dealCard() returns the first card in deck and continues until the entire deck has been
dealt. When the last card has been dealt the entire deck is automatically shuffled so dealing can
continue indefinitely.
Hand class: Holds five cards for a player, with methods to replace and order cards within it. Each
player has one opportunity per round of the game (in rounds **4) to swap up to three cards to improve
their hand. After this, the winner (or a draw) is determined.
Hand::dealHand(Deck& deck): Creates a new hand of five cards from a deck, replacing any
existing cards in the hand.
Hand::sortValue(): Sorts cards in value order from smallest to largest.
E.g., a hand with cards 8, Q, 2, A, 2 would be sorted to 2, 2, 8, Q, A, considering A as 14 when not
part of a straight.
Hand::sortGroup() : sorts the cards in a hand based on the frequency of each card's value,
placing the most frequent values first. For example, a hand containing the cards 2, 7, 7, 2, 7 would be
rearranged to 7, 7, 7, 2, 2, grouping all 7s together followed by the 2s due to the higher frequency of
7s. If there are groups of equal size, such as two pairs or two triples, the groups are ordered by the
card value in ascending order. For instance, a hand with cards 6, King, 8, 6, King (where King
represents a higher value, typically 13) would be sorted to 6, 6, King, King, 8. This is because both
pairs (6s and Kings) have the same frequency, and 6 is numerically smaller than King. In cases where
no multiples are present, meaning all cards have unique values, the method defaults to sorting by
individual card values in ascending order. This functionality is achieved by calling the
`sortValue()` method, which organises cards from lowest to highest value.
Hand::getBest(): Calculates the highest value in the hand as shown above and returns, from
highest to lowest value, a four-character QString: "stfl", "four", "full", "flsh", "strt", "trio", "twop",
"pair", "high".
Hand::setHand(const QVector<int>& cardValues):
Sets a hand to specific cards defined in a five-element integer QVector.
The first digit (s) of each integer is the suit in alphabetical order:
1 = club, 2 = diamond, 3 = heart, 4 = spade.
The next two digits (vv) are the value of the card:
01 = Ace, 02-10 = number card, 11 = Jack, 12 = Queen, 13 = King.
These values define Card objects representing the correct card which then replaces the existing hand.
Example:
請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp



 

掃一掃在手機打開當前頁
  • 上一篇:代寫MATH4063、c++,Python程序設計代做
  • 下一篇:CPT204代寫、代做Java設計程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    国产欧美日韩精品丝袜高跟鞋 | 日韩精品伦理第一区| 国产精品毛片一区视频| 国产综合香蕉五月婷在线| 久久久久久亚洲精品中文字幕| 国产在线播放一区二区| 日韩欧美在线播放视频| 日韩免费黄色av| 欧美在线视频网| 欧美一级片免费观看| 国产精品久久精品国产| 久久免费成人精品视频| 久久久一二三四| www精品久久| 精品亚洲欧美日韩| 国产欧美日韩伦理| 国产又爽又黄的激情精品视频| 国产在线视频不卡| 日韩有码免费视频| av网址在线观看免费| 国产精品久久久久久久久久99| 国产一二三四区在线观看| 中文字幕无码精品亚洲35| 国产成人综合一区| 国产精品尤物福利片在线观看| 亚洲va久久久噜噜噜久久狠狠| 日韩在线中文视频| 国产精品中文字幕在线观看| 日韩av一二三四区| 欧美成人一二三| 国产a一区二区| 欧美激情国产日韩| 131美女爱做视频| 少妇性饥渴无码a区免费| 国产精品亚洲激情| 国产精品毛片a∨一区二区三区|国| 91国产美女在线观看| 国产精品美女免费看| 国精产品一区一区三区视频| 美日韩精品视频免费看| 久久精品视频在线播放| 国产一区二区在线观看免费播放| 亚洲图片欧洲图片日韩av| 色妞欧美日韩在线| 日本wwwcom| 国产精品综合久久久久久| 国产精品视频久久| 免费黄色福利视频| 欧美日本国产在线| 久久久久久久久久久久久久久久av | 亚洲va男人天堂| 久久久亚洲欧洲日产国码aⅴ| 日本不卡一区二区三区视频| 欧美日韩福利电影| 久久青青草原| 九色成人免费视频| 97成人在线视频| 欧美亚洲第一页| 久久久免费视频网站| 91免费人成网站在线观看18| 日本一区二区三区四区高清视频| 在线观看一区欧美| 精品久久久久久久免费人妻| 久久人妻无码一区二区| 91精品国产综合久久男男| 精品久久久久久无码国产| 欧美在线视频一二三| 黄色一级视频播放| 亚洲**2019国产| 粉嫩高清一区二区三区精品视频 | 一道本在线观看视频| 日韩毛片在线免费看| 国产精彩免费视频| 国产免费亚洲高清| 国产精品二区三区四区| 麻豆乱码国产一区二区三区| 久久久人成影片一区二区三区观看| 国产精品久久久久久久天堂| 天堂一区二区三区| 国产综合久久久久| 久久精品ww人人做人人爽| 性欧美激情精品| 成人毛片100部免费看| 亚洲精品成人自拍| 中文字幕乱码人妻综合二区三区| 国产精品三级一区二区| av一本久道久久波多野结衣| 国产精品久久久久久av| 久久久久久久久久久久久9999| 懂色av粉嫩av蜜臀av| 亚洲欧美丝袜| 国产精品久久久久久久久免费看| 午夜精品视频网站| 日韩视频在线一区| 精品一区二区久久久久久久网站| 2019日本中文字幕| 国内精品久久久久影院优| 麻豆乱码国产一区二区三区| 国产女主播自拍| 久久av综合网| 日本一本草久p| 精品国产av无码一区二区三区 | 国产成人一区二区三区| 成人在线精品视频| 国产日韩三区| 97精品免费视频| 精品日产一区2区三区黄免费 | 人体精品一二三区| 欧美精品在线播放| 久久久久资源| 日韩最新在线视频| 久久精品国产99国产精品澳门| 国产经典一区二区| 国内精品国语自产拍在线观看| 亚洲精品国产精品国自产| 一本久道久久综合狠狠爱亚洲精品| 日韩亚洲欧美精品| 日本一道本久久| 国产精品乱码久久久久| 免费高清在线观看免费| 亚洲伊人第一页| 国产精品美女视频网站| 国产成人av影视| 国产免费观看高清视频| 日本不卡在线播放| 国内精品**久久毛片app| 欧美乱妇高清无乱码| 久操网在线观看| 成人做爽爽免费视频| 免费在线精品视频| 日韩在线综合网| 亚洲精品偷拍视频| 一区二区三区四区视频在线观看| 久久久久久久国产| 69精品小视频| 欧美日韩一区二区三区电影 | 国产99久久久欧美黑人| 久久精品国产一区二区三区| 国产精品欧美激情在线播放| 91精品国产沙发| 婷婷亚洲婷婷综合色香五月| 精品久久久久久乱码天堂| 欧美精品一区在线播放| 国产精品久久一区| 国产精品久久久久久超碰| 欧美激情视频网址| www.av毛片| 日韩欧美一区二区在线观看| 日本一区二区三区四区高清视频| 久久精品久久精品国产大片| 色黄久久久久久| 精品欧美一区二区在线观看视频| 日本国产一区二区三区| 日韩欧美在线电影| 精品人妻一区二区三区四区在线| 欧美日韩免费高清| 久久不射热爱视频精品| 国产精品丝袜久久久久久高清| 麻豆成人av| 亚洲va国产va天堂va久久| 国产精品日韩精品| 国产伦精品一区二区三区四区视频 | 久久亚洲精品视频| 日韩不卡一二区| 亚洲www在线| 欧美激情 国产精品| 日韩精品久久久免费观看| 国产一二三区在线播放| 欧美人与动牲交xxxxbbbb| 在线日韩av永久免费观看| 亚洲精品一区二区三区四区五区 | 国产中文欧美精品| 日韩免费视频播放| 欧美久久在线| 欧洲中文字幕国产精品| 欧美激情亚洲天堂| 色琪琪综合男人的天堂aⅴ视频| 国产精品热视频| 亚洲午夜精品久久久久久人妖| 一区二区不卡在线视频 午夜欧美不卡'| 在线观看日本一区| 欧美成年人网站| 欧美一区二区视频在线播放| 国产美女精品视频免费观看| 久久视频在线观看中文字幕| 国产精品精品国产| 欧美 日韩 国产 高清| 91免费在线视频| 久久av二区| 久久99久久99精品免观看粉嫩| 色综合天天综合网国产成人网 | 成人免费在线网址| 久久久国产精品一区二区三区| 精品乱色一区二区中文字幕| 日韩中文字幕在线视频观看| 精品99在线视频| 91国内在线视频| 久久精彩视频| 国产99在线|中文| 国产欧美精品在线|