国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫COMP 282、代做C++編程設計
代寫COMP 282、代做C++編程設計

時間:2024-05-19  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



1. Deadline: 
Tuesday 14th May 2024 
(Feedback to be released on 4
the June 2024) 
2. Weighting: 
50% 
3. Overview 
Create a basic GUI card game using C++ with Qt and organise the game structure using OOP 
methods. 
Royalty-free card images will be available for you to download from the COMP282 Canvas page for 
you to use in the application if you choose. These will consist of 52 PNG images of standard playing 
cards. 
 
Our game is based loosely on the hands of the classic card game, Poker. We will define the rules of 
the game as follows: 
1. Objective: The objective of the game is to beat a computer opponent with combinations of 5 
cards (known as a Hand) worth the highest value. 
2. Card Value: 
a. Cards have a value of 1 to 14 and a suit chosen from Hearts (♥), Diamonds (♦), 
Spades (♠) and Clubs (♣). There are 52 cards in a Deck consisting of 13 cards in 
each suit. There are no other cards (such as Jokers) needed in the game, and only one 
deck is used. 
b. Value ranges from 1 (low Ace) through the numbered cards worth 2 – 10 then 11 
(Jack), 12 (Queen), 13 (King) and 14 (high Ace). Note that the Ace can be chosen to 
be worth 1 or 14 as desired to match with other held cards, this is useful for straight 
hands. 
c. The value of cards is used to determine the winner when hands have the same rank 
(more on ranks and categories later), e.g. both players have One Pair. If the value of 
the rank cards are the same, the values of the remaining cards are used, e.g.: 
Player has a pair of 10s, Computer has a pair of 7s, so Player wins. 
In this case both players have One Pair of the same value (10). So we determine the value of the remaining cards, which are 10 for Player (2+3+5) and 19 for Computer 
(9+6+4), so Computer wins. 
d. The suit is only used when determining a Flush (all cards the same suit). 
e. No suit has a higher value than another. E.g. a Flush of hearts and a flush of clubs 
with the same numerical cards are worth the same. 
3. The rank and name of the combinations are as follows, with the highest values being 
statistically less likely to occur and which automatically beats any card combination from a 
lower category. E.g. any Straight Flush beats any Four-of-a-Kind: 
Rank 
(1=highest) 
Category Example Hand Explanation 
1 Straight 
Flush 
 
Flush and 
Straight at the 
same time. 
 
2 Four Of A 
Kind 
 
Four cards 
with the same 
value – in this 
example four 
cards of value 
5. 
3 Full House 
 
Three of one 
the same value 
and two of 
another. 
4 Flush 
 
All cards are 
the same suit – 
in this example 
all Diamonds. 
The value and 
order of the 
cards does not 
matter 
5 Straight 
 
All cards are in 
numerical 
order, suit 
doesn’t matter. 
6 Three Of A 
Kind 
 
Three cards 
with the same 
value – in this 
example 
Queens. 
7 Two Pair 
 
Two separate 
matched pairs 
of different 
values, in the 
example above two Jacks and 
two 3s 
8 One Pair 
 
A single 
matched pair 
of the same 
value, in the 
example above 
a pair of 10s. 
9 Highest 
Card 
 
All cards are 
different for 
both players 
and there is not 
a straight or 
flush 
 
4. If both players have a Straight Flush the one with the highest card wins, otherwise it is a 
draw. 
5. If both players have Four-of-a-Kind the higher card wins, e.g. four 8s would beat four 5s. It 
is not possible for both players to have the same 4 cards so the winner can always be found by 
comparing these. 
6. If both players have Full House the higher card of the group of three wins, e.g. three 4s and 
two Queens would beat three 2s and two kings. It is not possible for both players to have three 
cards of the same value so the winner can always be found by comparing these. 
7. If both players have a Flush the highest card wins, in this example a Jack. If both players 
have a flush and the same highest cards the next highest are compared, e.g. K, 10, 8, 7, 5 
would beat K, 10, 8, 7, 3. If the cards are still same the same, e.g. both players have 10, 8, 5, 
4 and 2 in different suits it’s a draw. 
8. Examples of Straights are A-5, 2-6, 3-7, 4-8, 5-9, 6-10 (as example), 7-J, 8-Q, 9-K, 10-A. 
Note that the Ace can be worth both 1 or 14 giving two possible straights that include it, e.g. 
(A, 2, 3, 4, 5) or (10, J, Q, K, A). In all other situations the Ace is always worth 14. If both 
players get a Straight the highest card of each wins, e.g. 9-Q would beat 3-7. If the high card 
of both straight is the same, it’s a draw. 
9. If both players have Three-of-a-Kind the higher card wins, e.g. three Jacks would beat three 
8s. It is not possible for both players to have three cards of the same value so the winner can 
always be found by comparing these. 
10. If both players have Two Pair the highest pair wins, e.g. a pair of queens and a pair of 3s 
beats a pair of 10s and a pair of 9s. If both pairs are the same for each player the highest fifth 
card determines the winner, e.g. J, J, 8, 8, A beats J, J, 8, 8, 10 with deciding Ace being worth 
14 not 1. A draw is possible. 
11. If both players have One Pair the highest pair wins, e.g. a pair of 7s beats a pair of 2s. If the 
pair is the same for each player the highest of the remaining three cards determines the 
winner. A draw is possible. 
12. The High Card result is determined by the highest card and continues until the last card. E.g. 
Q, 8, 5, 4, 3 beats Q, 8, 5, 4, 2. A draw is possible. 
 
 5. Basic Gameplay (45 marks) 
1. There should be a ‘start’ (or ‘deal’) button on the game window. When this button is clicked, 
the game starts. 
2. The cards are shuffled before each game. 
3. For each Round, 10 cards taken from the shuffled Deck and distributed to the Player and the 
Computer, making two hands with 5 cards each. 
4. When a card has been used in a hand, it cannot be used again during that game (but bear in 
mind the ‘advanced gameplay’ sections below). 
5. Each game consists of rounds. When a new round is started but there are less than 10 cards 
left in the deck, the game ends (since we cannot deal full hands to the players). 
6. At the start of each round, the game window should display a representation of the player’s 
hand (5 cards) and the computer’s hand (5 cards). This can be text-based, but you will get 
marks for using images. Under each card, it should say the name of the card (e.g. ‘6 of 
Spades’ or ‘6♠’). 
7. The game should work out the categories (and therefore the rank) of each of the hands. Above 
the cards, there should be a label that displays the category of the hand (e.g. ‘Full House’). 
8. Based on those ranks, the game should determine who has the strongest hand. This should 
also be displayed. 
9. There should be a button marked ‘Next Round’ which will move the game on to the next 
round. If there are no more rounds, the button should be marked ‘Finish Game’. 
10. A score should be displayed and updated at the start of each round, that shows the player’s 
score and the computer’s score. The scores represent the number of hands won in the game. 
11. After the 5 rounds have been played, the winner should be announced (or a draw declared if 
applicable), and the player should be able to play another game if they wish to. 
6. Advanced gameplay (10 marks) 
In rounds **4, allow the player to swap up to three cards from their hand with cards from the deck. 
It’s up to you how to implement the interface for this (perhaps ‘Swap’ buttons, or perhaps by clicking 
the card, or another method of your choosing). Don’t allow swapping in Round 5 (because in Round 5 
there will be only 2 cards left in the deck). The cards that are swapped out of the player’s hand can 
still remain in the game (i.e. they are replaced in the Deck at a random location). 
7. Even more advanced gameplay (10 marks) 
If the player swaps a card, the computer has the opportunity to swap a card from its deck too. The 
computer will have to determine whether or not it is advantageous to swap a card (if the computer has 
a Straight Flush hand, it won’t be worth swapping, for example, but if it has 1 pair it may want to 
swap one of the other cards to attempt to improve the hand). 
This can be as basic or complex as you like. A basic version may just scan a hand for groups of two, 
three or four cards of the same value and swap any remaining cards to try to improve this. A more 
advanced system may calculate the probabilities of getting a straight or flush hand. 
6. Suggested Classes/Objects and Methods in the game 
 
You are free to code the game as you like. But please ensure that you have classes called: 
 Game, Player, Card, Deck, Hand. 
 
There are some suggested structures and methods below which you may find helpful. Game class: Consists of two Players. Once the game has been completed the winner (or a draw) is 
declared. Game state is shown in a game window as text and/or graphics of cards held with buttons 
for triggering methods. 
Player class: A class representing a player with a name and a score of hands won. Each Player 
has a Hand of five Cards. Assume that both players can see each other’s cards and the result is 
based purely on getting a strong hand of cards. 
Card class: Has a value and a suit (e.g. 7 of Hearts). 
Methods: 
Card::getValue() returns the value as an integer, (e.g. 7). Aces are always worth 14 except 
when used as start of a straight. 
Card::getSuit() returns the suit name as a QString, e.g. “Clubs”, “Diamonds”, “Hearts” or 
“Spades”. 
Card::getName() returns the card name as a QString, e.g. “Jack of Clubs”, “Two of Hearts”. 
Card::getNumber() returns the card type as an integer (see the section on Hand::setHand 
method to see how the system works). E.g. 9 of Diamonds would return 209. 
 
Deck class: Consists of a complete standard pack of 52 cards with one of each value 2-10 and Jack, 
Queen, King and Ace in each suit (4 * 13 cards). 
 
Methods: 
Deck::createDeck() generates a complete pack correctly as stated above in any order. Each 
card is a Card object. 
 
Deck::shuffle() randomly puts the cards in a random order, e.g. before a game begins or after 
the last card is dealt. 
 
Deck::dealCard() returns the first card in deck and continues until the entire deck has been 
dealt. When the last card has been dealt the entire deck is automatically shuffled so dealing can 
continue indefinitely. 
 
 
Hand class: Holds five cards for a player, with methods to replace and order cards within it. Each 
player has one opportunity per round of the game (in rounds **4) to swap up to three cards to improve 
their hand. After this, the winner (or a draw) is determined. 
Hand::dealHand(Deck& deck): Creates a new hand of five cards from a deck, replacing any 
existing cards in the hand. 
Hand::sortValue(): Sorts cards in value order from smallest to largest. 
E.g., a hand with cards 8, Q, 2, A, 2 would be sorted to 2, 2, 8, Q, A, considering A as 14 when not 
part of a straight. 
Hand::sortGroup() : sorts the cards in a hand based on the frequency of each card's value, 
placing the most frequent values first. For example, a hand containing the cards 2, 7, 7, 2, 7 would be 
rearranged to 7, 7, 7, 2, 2, grouping all 7s together followed by the 2s due to the higher frequency of 
7s. If there are groups of equal size, such as two pairs or two triples, the groups are ordered by the 
card value in ascending order. For instance, a hand with cards 6, King, 8, 6, King (where King 
represents a higher value, typically 13) would be sorted to 6, 6, King, King, 8. This is because both pairs (6s and Kings) have the same frequency, and 6 is numerically smaller than King. In cases where 
no multiples are present, meaning all cards have unique values, the method defaults to sorting by 
individual card values in ascending order. This functionality is achieved by calling the 
`sortValue()` method, which organises cards from lowest to highest value. 
 
Hand::getBest(): Calculates the highest value in the hand as shown above and returns, from 
highest to lowest value, a four-character QString: "stfl", "four", "full", "flsh", "strt", "trio", "twop", 
"pair", "high". 
Hand::setHand(const QVector<int>& cardValues): 
Sets a hand to specific cards defined in a five-element integer QVector. 
The first digit (s) of each integer is the suit in alphabetical order: 
1 = club, 2 = diamond, 3 = heart, 4 = spade. 
The next two digits (vv) are the value of the card: 
01 = Ace, 02-10 = number card, 11 = Jack, 12 = Queen, 13 = King. 
These values define Card objects representing the correct card which then replaces the existing hand. 
 
Example: 
Hand::setHand({111, 311, 411, 201, 308}) 
defines the hand: Jack of Clubs, Jack of Hearts, Jack of Spades, Ace of Diamonds, Eight of Hearts. 
For Advanced Gameplay tasks: 
Hand::swapCard(const QVector<int>& cardIndices, Deck& deck): Replaces up to 
three specified cards with the next card in the deck. 
 
Examples: 
myHand.swapCard({1, 3}, myDeck); 
replaces the first and third cards in deck ‘myDeck’. 
myHand.swapCard({3, 4, 5}, myDeck); 
replaces the third, fourth, and fifth cards in deck ‘myDeck’. 
myHand.swapCard({1, 3, 1}, myDeck); 
replaces the first and third cards and ignores the duplication of the first card. 
myHand.swapCard({1, 3, 4, 5}, myDeck); 
replaces cards 1, 3, and 4; the fourth value is ignored. 
myHand.swapCard({}, myDeck); 
does nothing. 
Order does not matter, e.g., myHand.swapCard({3, 4, 5}, myDeck); 
is the same as myHand.swapCard({5, 3, 4}, myDeck); 
 
請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp















 

掃一掃在手機打開當前頁
  • 上一篇:去越南探親如何辦什么簽證(越南探親簽證長什么樣)
  • 下一篇:代寫EBU4201、代做Java設計編程
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 寵物飼養 十大衛浴品牌排行 suno 豆包網頁版入口 wps 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    伊人久久av导航| 国产精品久久久久91| 久久av免费一区| 亚洲一区二区三区香蕉| 欧美日韩国产精品激情在线播放| 久热免费在线观看| 亚洲最大福利视频网| 国产日韩欧美综合| 久久亚洲精品网站| 欧美福利一区二区三区| 国产精品我不卡| 男人舔女人下面高潮视频| 久久久精品国产亚洲| 秋霞午夜一区二区| 日韩中文字幕av| 日韩精品视频一区二区在线观看| 91精品国产综合久久香蕉922| 欧美精品xxx| 国产免费一区二区视频| 久久久久国产精品免费| 国产麻豆一区二区三区在线观看 | 国产一区二区三区免费不卡| 国产精品久久久久av| 蜜臀精品一区二区| 欧美成年人视频网站欧美| 国产在线精品一区二区中文| 蜜臀久久99精品久久久久久宅男 | 午夜美女久久久久爽久久| 99国产在线视频| 欧美在线视频a| 亚洲尤物视频网| 久久久999成人| 97精品国产97久久久久久免费| 欧美在线一区视频| 午夜精品久久久久久久男人的天堂| 国产熟人av一二三区| 亚洲最新免费视频| 国产福利精品av综合导导航| 欧美图片激情小说| 国产精品乱子乱xxxx| 粉嫩av一区二区三区天美传媒| 亚洲一区二区三区乱码aⅴ蜜桃女| 7777免费精品视频| 青春草在线视频免费观看| 国产精品久久久久久av| 成人国产精品一区二区| 日本一区视频在线| 国产精品秘入口18禁麻豆免会员| 国产精品人成电影| 91久色国产| 国产一区二区三区小说| 日韩人妻一区二区三区蜜桃视频| 又粗又黑又大的吊av| 国产精品久久久av久久久| 久久久视频在线| 国产精品一区在线免费观看| 欧美日产一区二区三区在线观看| 日本中文字幕在线视频观看| 久久久久久91香蕉国产| 欧美精品免费在线观看| 国产精品视频免费观看www| 久久理论片午夜琪琪电影网| 国产精品一区久久久| 韩日精品中文字幕| 热re99久久精品国99热蜜月| 色综合666| 亚洲a∨日韩av高清在线观看| 精品免费日产一区一区三区免费| 国产成人精品亚洲精品| 久久久最新网址| 91久久久国产精品| 国产精品有限公司| 麻豆视频成人| 欧美成人高潮一二区在线看| 日本女人高潮视频| 亚洲91精品在线观看| 宅男一区二区三区| 免费91麻豆精品国产自产在线观看| 久久精视频免费在线久久完整在线看 | 人人做人人澡人人爽欧美| 亚洲国产成人不卡| 在线码字幕一区| 欧美日韩成人网| 美日韩精品视频免费看| 欧美精品手机在线| 欧美乱妇40p| 欧美成人性色生活仑片| 久久亚洲精品网站| 国产精品狼人色视频一区| 国产精品久久久久久中文字| 国产精品久久久一区| 国产精品久久久久久久久久久久| 久久精品国产一区| 久久九九免费视频| 国产精品久久中文| 国产精品国产亚洲精品看不卡 | 日本一区不卡| 秋霞毛片久久久久久久久| 人人妻人人澡人人爽欧美一区| 日本不卡二区| 欧洲成人在线视频| 激情五月婷婷六月| 精品视频一区二区三区四区| 国产一区二区三区黄| 国产日本欧美在线| 91久久久久久久一区二区| 国产成人一区二区三区电影| 久久久久日韩精品久久久男男| 九九久久99| 国产精品日韩欧美一区二区三区| 国产精品第一视频| 亚洲综合日韩在线| 日本一区精品| 精品人妻人人做人人爽| 国产美女主播一区| 成人中文字幕在线播放| 久久久亚洲国产| 国产精品入口芒果| 欧美激情乱人伦| 一级特黄录像免费播放全99| 欧美一区二区三区……| 国产真实乱子伦| 日韩av免费在线播放| 色视频一区二区三区| 日韩国产精品一区二区| 青青草影院在线观看| 欧美性天天影院| 美女精品国产| 国产精品自在线| 欧美激情亚洲视频| 欧美激情精品久久久久久变态 | 欧美激情亚洲一区| 日韩国产一级片| 国产免费色视频| 久久久精品在线视频| 国产精品欧美久久| 亚洲成熟丰满熟妇高潮xxxxx| 日韩精品不卡| 国产美女扒开尿口久久久| 国产高清av在线播放| 久久av在线看| 不卡av电影院| 精品久久久久久无码中文野结衣| 欧美精品午夜视频| 国产精品99导航| www.国产二区| 国产精彩精品视频| 国产精品日韩专区| 亚洲va欧美va在线观看| 欧美成人高潮一二区在线看| 白白操在线视频| 国产精品视频成人| 欧美一区二区三区在线免费观看| 国内一区二区三区在线视频 | 国产不卡一区二区视频| 久久精品亚洲94久久精品| 久久国产精品久久精品| 亚洲黄色成人久久久| 日韩高清国产精品| 国产一区免费在线| 91精品成人久久| 国产精品区一区二区三含羞草 | 欧美猛少妇色xxxxx| 日本免费a视频| 丰满少妇大力进入| 国产精品沙发午睡系列| 亚洲精品无码久久久久久| 免费看国产一级片| 久久国产午夜精品理论片最新版本| 亚洲影院色在线观看免费| 久久久久久久久久久久久久久久av | 视频一区视频二区国产精品| 中文字幕日韩一区二区三区| 欧美福利一区二区三区| 久久久久天天天天| 天天在线免费视频| 成人久久18免费网站漫画| 国产精品久久久久久久久免费| 日韩视频在线免费看| 国产精品99久久久久久www| 一本色道婷婷久久欧美| 国产美女久久精品| 欧美乱大交xxxxx| 国语自产精品视频在免费| 日日狠狠久久偷偷四色综合免费| 亚洲爆乳无码专区| 国产女女做受ⅹxx高潮| 国产精品久久久久久久久久三级| 欧美影视一区二区| 久久久久久久午夜| 日本网站免费在线观看| 7777在线视频| 亚洲欧美久久久久一区二区三区| 国产精品香蕉视屏| 美女国内精品自产拍在线播放| 国产综合在线视频| 国产精品高清网站| 国产一区深夜福利| 九九热精品视频国产| 国产有码在线一区二区视频|