国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

CPSC 219代做、代寫Java語言設計
CPSC 219代做、代寫Java語言設計

時間:2024-10-05  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



CPSC 219: Introduction to Computer Science II
Assignment 1: Procedural Java – Snake Game
Course: CPSC233S24
Due Date: Friday, Sept. 27, 2024
Instructor: Steve Sutcliffe <steve dot sutcliffe at ucalgary dot ca> Version: 1.1.1
Weight: 10%
Objective:
Write a Java program with a standard procedural structure and save the work to a repository.
Group Size: 1‐2
This assignment can be completed independently, or you may pair with another individual from the same tutorial. You and your partner must write all the code you submit. Refer to the plagiarism guide at the end of this document for more details. You and your partner should be able to answer any questions about the codebase and fully understand what the code is doing. Individual marks may differ from the overall assignment grade based on how well you can answer these questions. If working with a partner, you and your partner must submit a solution to D2L. If a Git repository is required, you may use the same repository or separate repositories.
Technology
Java (JDK) 22, Git
Submission instructions
You must submit your assignment electronically in D2L, commit it to a repository in GitLab (csgit.ucalgary.ca), and have all of the TAs and instructors set as developers on the repository.
Submit your completed SnakeGame.java to D2L. Do not submit *.class files or any other files. Include your name and UCID at the top (and your partner’s if you have one). Additionally, submit a text document with the link to your repository (name the document gitlink.txt).
Please use the Assignment 1 Dropbox in D2L to submit your codebase. This submission must include all required .java files, which will be listed later. If you complete this assignment with a partner, you and your partner must submit the assignment to the Assignment 1 Dropbox in D2L.
In D2L, you can submit multiple times over the top of a previous submission. Do not wait until the last minute to attempt to submit! D2L is notorious for glitches and hangups at the 11th hour.
Your assignment must be completed in Java (not Kotlin or others) and executable with Java version 22 (JDK 22). You must only use standard libraries. Failure to submit the required .java files in D2L will be treated as a non‐ submission for the assignment. TAs will not grade .class files and will not make requests for missing files. Do not submit complete IntelliJ project folders in D2L.

Overview
You will complete a Java program that simulates a simplified version of the classic Snake game. The game's objective is for the player to navigate the snake around a grid, eating food to grow longer while avoiding collisions with the walls or itself. Your program must adhere to procedural programming principles and use global variables to maintain the game state. You will create one Java file: SnakeGame.java. The program will be text‐based and should use methods from both files to function correctly.
Game Description
In this simplified Snake game, the player controls a snake that moves around a grid. The snake grows longer each time it eats food, and the game ends if the snake collides with itself or the walls.
Game Specifications:
GAME BOARD
The game grid will be 20 (wide) x 10 (tall), and the walls will be marked with ‘#’ symbols.
THE SNAKE
The snake is represented by one or more ‘S’ characters. Whenever the game starts, it should start at a random location. When the game first starts, the length of the snake is 3. However, only the head is visible as the player moves, the remaining segments of the snake become visible. Whenever the snake eats a fruit (the ‘@’) the snake will grow in length (up to a maximum of 100 segments). If the snake hits a wall (the ‘#’) or itself the game ends.
The player can move the snake up, down, left, or right using the ‘w’, ‘a’, ‘s’, ‘d’ keys and they can quit the game using the ‘q’ key.
FOOD
The food is represented by an ‘@’ character and appears at random locations, but it cannot appear on the snake (S) or on the walls (#).
THE WALLS
The walls form the perimeter of the game board, and are represented by the ‘#’ symbol. The food and segments of the snake cannot be on the wall. A segment of the wall must be at 0,0 (see achievements).

EXAMPLE
Below is an example of the first few steps in the game:
####################
#..S...............#
#..................#
#..................#
#....@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
s
####################
#..S...............#
#..S...............#
#..................#
#....@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
s
####################
#..S...............#
#..S...............#
#..S...............#
#....@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
s

####################
#..................#
#..S...............#
#..S...............#
#..S.@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
d
####################
#..................#
#..................#
#..S...............#
#..SS@.............#
#..................#
#..................#
#..................#
#..................#
####################
Enter: w/a/s/d/q
d
####################
#..................#
#.................@#
#..S...............#
#..SSS.............#
#..................#
#..................#
#..................#
#..................#
####################

Requirements
Global Variables: Use global variables to maintain the game state, including the snake's position, the length of the snake, and the game grid.
Procedural Design: Your implementation must be procedural without custom classes and objects.
Documentation: Provide clear comments and documentation within your code explaining each function's functionality and the program's overall structure.
Display: in the console, display the game grid, the food and the snake
User Interaction: Input commands to move the snake ('w' for up, 's' for down, 'a' for left, 'd' for right, ‘q’ to quit).
Check for collisions and generate new food after the snake “eats” the existing food.
End the game when the snake collides with the walls or itself.
The snake should start as three segments long and should “grow” (add another segment) each time after it “eats” the food.
A starting file has been provided for you. You must use the variables and methods present in that file (e.g., initializeGame()), but you can add any additional variables and methods you need.
Demonstration
You must demonstrate your assignment to the tutorial leader to receive a mark for this assignment. The tutorial leader will ask questions to test your understanding of your submitted code. Your assignment will receive an F if you cannot sufficiently answer any of the questions from a TA or instructor. A demo is required in order to receive any grade for this assignment.
Grading
You will receive a B‐grade if you complete everything this assignment requires. You can complete additional requirements to improve your grade beyond a B+ (see the A Grade Range Requirements). These additional tasks are designed to challenge you further and provide an opportunity to demonstrate a deeper understanding of the material and greater skill.
The most important part of these assignments is your understanding of the code. You need to be able to demonstrate that you understand the code you are submitting. Failure to explain your code will be considered a case of copying code from another source (ChatGPT, another student, etc.) and qualify for academic misconduct.

B GRADE RANGE REQUIREMENTS:
Submission Complete: The assignment was submitted on time to D2L with all required files (SnakeGame.java and gitlink.txt) and a link to GitLab with the TAs and instructor as developers.
Functionality: The program works as required and meets the specifications (initializing the game, displaying the grid, moving the snake, and generating food).
Code Base: All of the required methods and variables are present and the code makes logical sense. Code Documentation: Code is well documented.
Demonstration: The student satisfactorily answers the tutorial leader's questions about the code and clearly understands the implementation.
A GRADE RANGE REQUIREMENTS
To improve your grade beyond a B, you need to complete all of the tasks outlined in the B Grade Range Requirements and the additional tasks below. The TAs will not help you with these.
Obstacles: Add random obstacles ('%') to the grid that the snake must avoid. These obstacles should not move but provide additional challenges for navigation.
Wrap‐Around Movement: Implement wrap‐around movement so that the snake can move off one grid edge and reappear on the opposite edge in areas with gaps in the wall (you will also need to implement the gaps in the wall).
C GRADE RANGE REQUIREMENTS
Submission: The assignment is submitted on time to D2L with all required files and a link to the repository with the TAs and instructor as developers.
Code Explanation: The student satisfactorily answers the tutorial leader's questions about the code and clearly understands the implementation.
One or more of the following apply:
Limited Functionality: The game grid displays the walls, the food and the starting location of the snake, but other functionality is missing or broken.
Limited/No Documentation: Significant parts of the code are not adequately documented.
Code Quality: The code breaks a few of the requirements (e.g., methods and variables required to be used, or is not procedural, etc).
D Grade Range
Significant portions of the program are missing or broken, however, required files were submitted. Explanations of the code are poor.
F Grade
Submission was missing or the student is not able to answer the questions of the TA adequately.

LATE POLICY
The following late policy from SENG300 will be used if you are out of the five grace days:
assessment_grade = raw_grade * (1 – max(0, (hours_late ‐ 1) / **))
This means there is a maximum of 1 hour grace period before the penalties begin. After 48 hours, the assignment is worth 0.

INCOMPLETE
This assignment will be marked as “Incomplete” if any of the conditions below apply to your assignment. If your assignment is incomplete, you must submit the missing components within two days. Failure to submit incomplete assignment components will result in an (F) for that assignment. Each missing component will decrease your letter grade for the assignment by half a letter grade step.
Incomplete conditions:
**3; GitLab repo incomplete (missing link, TAs and instructor not established as a developer)
**3; Required *.java files missing in D2L
**3; Required *.java files missing in the repository
Plagiarism
Discussing the assignment requirements with others is reasonable and an excellent way to learn. However, the work you hand in must ultimately be your work. This is essential for you to benefit from the learning experience and for the instructors and TAs to grade you fairly. Handing in work that is not your original work but is represented as such is plagiarism and academic misconduct. Penalties for academic misconduct are outlined in the university calendar.
Here are some tips to avoid plagiarism in your programming assignments.
1. Cite all sources of code you hand in that are not your original work. You can put the citations into comments in your program. For example, if you find and use code found on a website, include a comment that says, for example:
# The following code is from
Use the complete URL so that the marker can check the source.
2. A tool like chat‐GPT can be used to improve small code blocks. For example, five lines of code. If you get help from code assistance like Chat‐GPT, you should comment above the block of code you requested assistance on debugging or improving and cite the tool used to get that suggestion. Using a tool like chat‐ GPT to write the majority of your assignment requirements will be treated as plagiarism if found without citation, and with citation, it will be treated as 0 for the component the student did not complete. Code improvement of short length will get credit if commented/cited properly.
3. Citing sources avoids accusations of plagiarism and penalties for academic misconduct. However, you may still get a low grade if you submit code not primarily developed by yourself. Cited material should never be used to complete core assignment specifications. Before submitting, you can and should verify any code you are concerned about with your instructor/TA.
4. Discuss and share ideas with other programmers as much as you like, but make sure that when you write your code, it is your own. A good rule of thumb is to wait 20 minutes after talking with somebody before writing your code. If you exchange code with another student, write code while discussing it with a fellow student, or copy code from another person’s screen, this code is not yours.
5. Collaborative coding outside your team is strictly prohibited. Your assignment submission must be strictly your code. Discussing anything beyond assignment requirements and ideas is a strictly forbidden form of collaboration. This includes sharing code, discussing the code itself, or modelling code after another

student's algorithm. You cannot use (even with citation) another student’s code.
6. Making your code available, even passively, for others to copy or potentially copy is also plagiarism.
7. We will look for plagiarism in all code submissions, possibly using automated software designed for the
task. For example, see Measures of Software Similarity (MOSS ‐ https://theory.stanford.edu/~aiken/moss/).
8. Remember, if you are having trouble with an assignment, it is always better to go to your TA and/or instructor for help rather than plagiarizing. A common penalty is an F on a plagiarized assignment.
9. See the Course Outline for the policy on Generative AI use (such as ChatGPT). Generally, you can use ChatGPT to help understand concepts and to debug code. Always cite your use of Generative AI and explain what the code does.


請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp







 

掃一掃在手機打開當前頁
  • 上一篇:代做INCS 775、代寫python設計編程
  • 下一篇:CPSC 219代做、代寫Java語言設計
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    欧美国产日韩在线播放| 国产一区二区在线免费| 欧美高清性xxxxhd| 久久黄色免费看| 性欧美长视频免费观看不卡| 成人精品一区二区三区| 国产精品第一区| 欧洲日本亚洲国产区| 久久久中文字幕| 日韩一级片免费视频| www国产免费| 国产精品视频在线免费观看| 欧洲精品在线视频| 国产成人一区二| 日本一区高清在线视频| 久在线观看视频| 色欲色香天天天综合网www | 日本久久久久久久久久久| 久久免费一级片| 色综合久久av| 久久久久久综合网天天| 欧洲亚洲免费视频| 日韩亚洲综合在线| 日本一区视频在线观看免费| 国产精品9999久久久久仙踪林| 亚洲一区二区三区视频播放| 91精品视频在线看| 日本在线观看天堂男亚洲| 久久人人爽人人| 日韩av大片在线| 日韩专区在线观看| 黄色a级片免费| 免费99精品国产自在在线| 国产精品亚洲欧美导航| 亚洲欧洲精品在线观看| 久久久欧美一区二区| 日韩免费av在线| 国产精品视频区1| 国产在线一区二区三区欧美| 九九精品视频在线| 国产精品av在线| 青青草国产精品一区二区| 国产精品久久久久久久久免费 | 日韩.欧美.亚洲| 精品国产视频在线| 国产尤物91| 亚洲影院污污.| 久久久视频在线| 欧美精品一区二区三区在线看午夜| 国产精品久久久久久久美男| 国产麻豆日韩| 亚洲精品国产系列| 久久婷婷国产综合尤物精品| 热99久久精品| 国产精品第157页| 97精品视频在线播放| 日韩久久一级片| 久久综合色88| 久久亚洲精品欧美| 国产真实乱子伦| 日本一区视频在线播放| 久久伊人91精品综合网站| 国产精品在线看| 日韩高清专区| 欧美精品xxx| www.亚洲成人| 99久久99久久精品国产片| 欧美一区二区视频在线播放| 久久99国产综合精品女同| 久久精品国产第一区二区三区最新章节 | 日韩美女中文字幕| 精品国偷自产一区二区三区| 久久婷婷开心| 国产在线久久久| 日本福利视频网站| 久久久久久高潮国产精品视| 色偷偷噜噜噜亚洲男人| 国产精品一区二区久久久久| 热门国产精品亚洲第一区在线| 九九久久精品一区| 国产成人无码精品久久久性色| 97久久天天综合色天天综合色hd| 欧美成人精品免费| 亚州国产精品久久久| 久久91精品国产| 国产成人久久婷婷精品流白浆| 91精品久久久久久久久久入口| 国产一区视频在线| 欧美在线视频观看免费网站| 亚洲一区二区三区免费看| 国产精品第一第二| 精品国产拍在线观看| 69av视频在线播放| 国产精品自拍首页| 激情综合网婷婷| 日本高清不卡在线| 亚洲精品在线免费| 最新av网址在线观看| 久久久国产影院| 久久av二区| 91成人免费视频| 99久久免费观看| 丰满人妻中伦妇伦精品app| 国精产品一区一区三区视频| 欧美在线中文字幕| 日韩国产在线一区| 日本在线视频不卡| 午夜精品久久久久久久99热| 亚洲一区二区三区加勒比| 欧美精品免费播放| 国产精品久久久久久久久久 | 青青草国产精品一区二区| 日韩av一区二区三区在线| 午夜精品久久久久久久99热浪潮| 在线日韩av永久免费观看| 九九精品视频在线观看| 国产精品久久久久久久久婷婷| 色偷偷噜噜噜亚洲男人的天堂| 久久久国产精品一区二区三区| 91精品国产乱码久久久久久久久 | 奇米影视首页 狠狠色丁香婷婷久久综合 | 日韩中文字幕免费在线| 亚洲免费视频播放| 亚洲一区二区在线播放| 亚洲一区二区三区视频| 亚洲专区国产精品| 一本一道久久久a久久久精品91| 欧美日韩国产成人| 中文字幕久精品免| 亚洲视频欧美在线| 午夜视频在线瓜伦| 日本网站免费在线观看| 日韩精品久久久| 日韩精品不卡| 欧美亚洲午夜视频在线观看| 欧美亚洲一区在线| 国自在线精品视频| 国产主播精品在线| 国产精品午夜av在线| 91免费黄视频| 久久福利一区二区| 国产精品视频不卡| 久久99精品久久久久久噜噜| 亚洲一区三区电影在线观看| 日韩在线观看a| 欧美与黑人午夜性猛交久久久 | 激情婷婷综合网| 国产综合精品一区二区三区| 国产一区免费| 成人免费在线一区二区三区| 91国产在线播放| 久久久久久久久久婷婷| 国产精品日韩精品| 亚洲在线视频福利| 日本a在线免费观看| 黄黄视频在线观看| αv一区二区三区| 色婷婷综合成人| 欧美乱妇高清无乱码| 亚洲va欧美va国产综合久久| 欧美婷婷久久| 国产精品一区二区久久精品| 777精品久无码人妻蜜桃| 日韩色av导航| 久久这里只有精品视频首页| 亚洲蜜桃av| 欧美 日韩 国产 在线观看| 成人免费视频97| 按摩亚洲人久久| 亚洲一区精品电影| 欧美大陆一区二区| 91精品视频播放| 国产精品老女人视频| 亚洲欧洲日本国产| 欧美日韩在线观看一区| 99久久激情视频| 久久精品亚洲94久久精品| 欧美激情一区二区三区久久久| 日韩资源av在线| 国产免费一区二区三区在线能观看| 久久精品国产sm调教网站演员 | 国产奶头好大揉着好爽视频| 久久精品国产sm调教网站演员 | 韩国v欧美v日本v亚洲| 国产精品99免视看9| 麻豆国产va免费精品高清在线| 视频一区亚洲| 国产天堂在线播放| 日韩中文字在线| 亚洲乱码中文字幕久久孕妇黑人| 激情伦成人综合小说| …久久精品99久久香蕉国产| 麻豆国产va免费精品高清在线| 日本一本中文字幕| 国产乱码精品一区二区三区日韩精品| 国产福利久久| 亚洲一区二区三区色| 国产专区精品视频| 精品久久国产精品| 日韩av影视|