国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

ECE2810J代做、代寫C++語言編程
ECE2810J代做、代寫C++語言編程

時間:2024-11-24  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



ECE2810J — Data Structures
and Algorithms
Programming Assignment 3
— UM-SJTU-JI (Fall 2024)
Notes
• Submission: on JOJ
• Due at Dec 1st, 2024, by 23:59
1 Introduction
In this assignment, you are tasked with implementing a C++ solution to a simpliffed version of the “sokoban” game,
where the objective is to push speciffc boxes to designated target positions on a grid. The challenge lies in devising an
efffcient strategy to navigate the grid, avoid obstacles, and ensure that all required boxes reach their target locations.
Your program should be able to handle various conffgurations of boxes, walls, and goals, ensuring the correct boxes are
pushed to their intended destinations. This project is C++ only, no other language is allowed.
2 Programming Assignment
2.1 Read Map
The map is designed as a grid where each cell is either a walkable path, a wall, or a point of interest (like the starting
point or a box). The ffrst line of the ffle deffnes the dimensions of the map in terms of columns and rows. The rest of
the ffle speciffes the content of each cell in the grid, using a series of symbols to represent different elements:
• . - Path: This represents a walkable path where the player can move freely. Boxes can also be pushed across
this type of cell.
• # - Wall: This represents an impassable barrier. Neither the player nor the boxes can pass through these cells.
• S - Starting Point: This is where the player begins. Each map should contain exactly one S character.
• B - Box’s Original Position: The initial position of a box.
• T - Target Position for Boxes: The destination cell for a box.
• R - Box at Target Position: This indicates that a box has been successfully pushed to its target position.
To ensure a valid and challenging map, the following constraints must be met:
(1) The outermost boundary of the map must be composed entirely of walls (#) to prevent the player or boxes from
exiting the map area.
(2) Each map must contain exactly one starting point (S).
(3) For test cases of the ffrst part on JOJ, the number of boxes (B) will be less or equal to 8 and the result of rows
times columns should be less or equal to 800.
(4) For test cases released on Canvas, it can be very complicated.
The player can move in four cardinal directions:
• Up
1• Down
• Left
• Right
The player can push a box if it is adjacent in one of these directions, and if the cell behind the box in that direction is
a path (.). Boxes can only be pushed. In other words, they cannot be pulled. Only one box can be pushed at a time,
and the player must move to the former box’s position after pushing it.
Below is an example of a map conffguration ffle. In this example, the map size is speciffed on the ffrst line as 11 10,
indicating 10 rows and 11 columns. The outer boundary is composed of walls (#), while inner cells deffne paths, the
starting point, box positions, and target positions.
11 10
###########
#..#..#...#
#..B....#.#
#..##.#...#
##.#...B###
##.#.....##
#SBBTT#..##
#..#.TT.###
####..#####
###########
2.2 Search routes
Help the player to ffnd the shortest route to push all the boxes to the expected place. Please notice that it is possible
that there are multiple boxes and multiple target positions. The player should push all the boxes to the target positions.
2.3 Show the route
The task requires the program to display the player’s route on the map, detailing each movement step-by-step. Each
step should be represented by a character indicating the direction moved:
• U for up
• R for right
• L for left
• W for down
For instance, given the map conffguration shown, the route may look like:
DRURRUURUURRDDDLLLDDRRRURULLLDLDRULLLUUULUURDRRURDDDDDLLLUUULURRRURDDDDULD
This format will be used as the return value of the solve function provided in the template code.
Bonus Requirements
(1) Display the map, player, boxes, and other elements at each step using the same format as the input map. Store
all the map state in a ffle, ensuring it is clear and easy to read.
2(2) Use a graphical interface to visually represent each step, showing the map, player, boxes, and other elements in
their updated positions. The output should be displayed as an animation, with each step shown for a brief period
before transitioning to the next step.
2.4 Unsolvable Maps
In some cases, a map conffguration may be unsolvable due to the positioning of walls or boxes, creating an impasse
that prevents the player from reaching all targets. Such conffgurations are referred to as “invalid maps.” This occurs
when one or more boxes are placed in positions from which they cannot be moved to their designated target cells.
A map is considered invalid if:
• There is more than one starting point or no starting point.
• There are more boxes than target positions.
• A box is surrounded by walls or other boxes in a way that makes it immovable.
• Any box is placed in a corner or against a wall where it has no path to the target position.
The following example demonstrates a typical invalid map layout:
11 10
###########
#..#..#...#
#.#B....#.#
#..##.#...#
##.#....###
##.#.....##
#S..TT#..##
#..#.TT.###
####..#####
###########
In this map: The box (B) is located next to walls on two sides, which prevents it from being moved toward the target
position (P).
When the program encounters such a conffguration, it should recognize the situation as unsolvable and output a
message as “No solution!” The program should then terminate without attempting to ffnd a solution or display a route.
3 Input / Output
As mentioned above, the input map is stored in a ffle. To test your program, you can use the following command to
read the map from a ffle:
1 ./main < inputMap.txt
For submission on JOJ, the output (i.e. the return value of the function) should either be “No solution!” or the route
to push all the boxes to the target positions.
If you have implemented the ffrst bonus requirements, you should ffrst display the steps in the format mentioned above,
and then display the map at each step. We highly recommend you to store the map at all steps in a ffle. For example,
if the output is stored in a ffle named output.txt, you can use the following command:
31 ./main < inputMap.txt > output.txt
If you have implemented the second bonus requirements, you should display the map in a graphical interface.
4 Submission
(1) For part 1 on JOJ, submit your source code in one ffle named sokoban.hpp. Your source code should include a
function named solve and a function named read_map.
(2) For part 2 on JOJ, put the detailed route output in the answers part in sokoban.hpp. The test cases will be
released on canvas, which may take a long time for your program to run. Please notice that part 2 and bonus
will be graded if and only if you can pass 80 percent of the test cases in part 1.
(3) Submit the source code on Canvas along with a corresponding Makefile to compile the source code. A sample
Makefile is provided on Canvas, which you may modify as needed. Your code submitted on Canvas should be
able to compile successfully and output the detailed route with the corresponding input ffle.
(4) (Optional) If you have implemented the ffrst bonus requirement, you also need to submit the output ffles on
Canvas. The naming format should match the original ffle name. For example, if the input ffle is named big_1.in,
the output ffle should be named big_1_detail.out. Failure to follow the correct naming format will result in
an invalid submission.
(5) (Optional) If you have implemented the second bonus requirement. You may come to the TA’s offfce hours
to demonstrate your program. The due date will be the same. The TA will give you a score based on the
demonstration.
5 Implementation Requirements and Restrictions
5.1 Requirements
• You must make sure that your code compiles successfully on a Linux operating system with g++ and the options
-std=c++1z -Wall -Wextra -Werror -pedantic -Wno-unused-result -Wconversion -Wvla.
• You can use any header ffle deffned in the C++17 standard. You can use cppreference as a reference.
5.2 Memory Leak
You may not leak memory in any way. To help you see if you are leaking memory, you may wish to call valgrind, which
can tell whether you have any memory leaks. (You need to install valgrind ffrst if your system does not have this
program.) The command to check memory leak is:
valgrind --leak-check=full <COMMAND>
You should replace <COMMAND> with the actual command you use to issue the program under testing. For example, if
you want to check whether running program
./main < input.txt
causes memory leak, then <COMMAND> should be “./main < input.txt”. Thus, the command will be
valgrind --leak-check=full ./main < input.txt
45.3 Code Quality
We will use cpplint, cppcheck to check your code quality. If your code does not pass these checks, you will lose some
points.
For cpplint, you can use the following command to check your code quality:
1 cpplint --linelength=120
,→ --filter=-legal,-readability/casting,-whitespace,-runtime/printf,
2 -runtime/threadsafe_fn,-readability/todo,-build/include_subdir,-build/header_guard
,→ *.h *.cpp
For cppcheck, only things related to error will lead to deduction. You can use the following command to check your
code quality:
1 cppcheck --enable=all *.cpp
6 Grading
6.1 Correctness
We will use the test cases on JOJ and Canvas to verify the correctness of your code. This section will have a total
score of 100 points.
6.2 Code Quality
Bad code quality will lead to a deduction of up to 20 points.
6.3 Bonus
For the ffrst bonus requirement, you can get up to 10 points. For the second bonus requirement, you can get up to
30 points. Please notice that bonus will be graded if and only if all the small test cases are passed. What’s more, the
total score will not exceed 130 points.
7 Late Policy
Same as the course policy.
8 Honor Code
Please DO NOT violate honor code.
Some behaviors that are considered as cheating:
• Reading another student’s answer/code, including keeping a copy of another student’s answer/code
• Copying another student’s answer/code, in whole or in part
• Having someone else write part of your assignment
• Using test cases of another student
5• Testing your code with another one’s account (Testing chances are limited)
• Post your code to github
9 Acknowledgement
This programming assignment is designed based on ENGR1510J Lab 3.
6

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp




 

掃一掃在手機打開當前頁
  • 上一篇:代寫I&C SCI 46 、c/c++,Java程序語言代做
  • 下一篇:CS1026A代做、Python設計程序代寫
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    欧美激情视频网址| 亚洲欧洲日夜超级视频| 日本中文不卡| 91久久偷偷做嫩草影院| 久久男人资源视频| 视频一区二区综合| 久久久久久久国产| 欧美日本韩国一区二区三区| 国产精品免费看久久久香蕉| 国产综合av在线| 欧美激情中文字幕乱码免费| 91免费看片网站| 日韩欧美一区三区| 国产精品久久精品视| 国产精品中文久久久久久久| 亚洲欧美日韩精品综合在线观看| 久久久久国产精品熟女影院| 欧洲精品在线一区| 国产精品区二区三区日本| 国产在线视频不卡| 亚洲欧美日韩精品在线| 久久99精品久久久久久三级| 黄色录像特级片| 久久99久久99精品中文字幕| 久久久性生活视频| 欧美 日韩 国产一区| 这里只有精品66| 色噜噜狠狠色综合网图区| 国产日本在线播放| 色噜噜一区二区| 国产精品精品国产| 国产精品av免费在线观看| 欧美亚洲在线视频| 精品国产aⅴ麻豆| 国产精品com| 国产综合第一页| 日本免费一级视频| 精品国产免费av| 国产成人一区二区三区别| 激情五月婷婷六月| 午夜精品在线视频| 国产精品吊钟奶在线| 久久人人97超碰人人澡爱香蕉| 欧美 日韩 国产 高清| 亚洲日本一区二区三区在线不卡| 久久精品久久久久久| 91精品久久久久久久久久久久久久| 欧美亚洲第一区| 亚洲淫片在线视频| 国产精品美女诱惑| 国产成人精品日本亚洲专区61| 国产在线一区二| 热门国产精品亚洲第一区在线 | 欧美日韩一区综合| 亚洲不卡中文字幕无码| 国产精品黄视频| 久久久久天天天天| 97人人模人人爽人人少妇| 国内一区二区在线视频观看| 日本中文字幕亚洲| 亚洲一区三区在线观看| 久久不射热爱视频精品| 日韩在线中文字| 91高清视频免费| 成人中文字幕在线播放| 国产亚洲福利社区| 国内外免费激情视频| 日本aa在线观看| 亚洲一区二区三区色| 国产精品狠色婷| 国产精品人人做人人爽| www.国产精品一二区| 久久久久久99| 久久久视频精品| 99免费视频观看| 国产乱子伦农村叉叉叉| 国产综合色香蕉精品| 黄色a级片免费| 男人亚洲天堂网| 欧美日韩精品免费看| 日韩区国产区| 日韩欧美在线一区二区| 视频一区二区视频| 亚洲国产精品久久久久爰色欲| 久久91精品国产91久久久| 国产精品成av人在线视午夜片| 国产精品嫩草影院一区二区| 精品国产一区久久久| 日韩在线资源网| 久久人人爽人人爽爽久久| 国产精品视频一区二区三区经 | 日本一区二区视频| 日本新janpanese乱熟| 日韩av综合在线观看| 日本在线观看a| 日韩小视频在线播放| 欧美一级淫片播放口| 天天在线免费视频| 日本欧洲国产一区二区| 人妻熟女一二三区夜夜爱| 欧美日韩喷水| 国产又粗又猛又爽又黄的网站| 国产日韩一区二区| 国产欧美精品一区二区三区介绍| 国产裸体免费无遮挡| 91精品久久久久久久| 久久手机视频| www.日韩欧美| 国产精品大片wwwwww| 欧美激情18p| 亚洲欧美久久234| 亚洲黄色网址在线观看| 日本十八禁视频无遮挡| 欧美精品一区二区三区久久 | 久久久免费电影| 色老头一区二区三区| 国产精品久久不能| 欧美精品videos| 日韩**中文字幕毛片| 欧洲精品在线视频| 国内视频一区二区| 国产精品夜夜夜爽张柏芝| www黄色av| 久久久久久久久久久久久国产 | 国产精品久久久| 亚洲自拍欧美另类| 日韩免费一级视频| 精品一区二区中文字幕| 成人精品一区二区三区电影免费| 99精品国产高清一区二区| 国产成人精品免费久久久久 | 欧美极品色图| 不卡一区二区三区视频| 久久久噜噜噜久久久| 久久综合免费视频| 动漫3d精品一区二区三区| 欧洲精品在线一区| 国产精品一区二区久久久| 国产成人综合亚洲| 国产精品国语对白| 欧美一区二区三区在线播放| 黄色网址在线免费看| av资源一区二区| 久久视频这里只有精品| 亚洲三级一区| 美女主播视频一区| 国产极品精品在线观看| 国产精品国产三级国产aⅴ浪潮| 亚洲国产欧洲综合997久久| 欧美亚洲视频在线看网址| 豆国产97在线| 国产精品私拍pans大尺度在线| 亚洲一区二区三区久久| 欧美v在线观看| 国产黄色特级片| 欧美日本高清一区| 日本不卡久久| 国产伦精品一区二区三区精品视频 | 国产精品毛片一区视频| 电影午夜精品一区二区三区| 免费高清在线观看免费| 国产福利一区视频| 最新欧美日韩亚洲| 男人舔女人下面高潮视频| 久久这里只有精品18| 欧美乱大交xxxxx| 奇米精品一区二区三区| 91精品国自产在线观看| 欧美精品在线观看| 欧美日韩精品免费观看| 国产极品粉嫩福利姬萌白酱| 在线不卡日本| 国产日韩在线一区| 国产精品久久久久免费a∨| 日韩欧美一区三区| 91精品国产高清久久久久久久久| 精品久久久无码人妻字幂| 欧美在线www| 久久精品日韩| 日韩中文字幕亚洲精品欧美| 国产欧美va欧美va香蕉在线| 国产精品色视频| 奇米精品一区二区三区| 91国偷自产一区二区三区的观看方式| 欧美精品少妇videofree| 僵尸世界大战2 在线播放| 久久久久久久激情视频| 欧美一级欧美一级| 91久久精品一区| 亚洲自拍的二区三区| 国产伦视频一区二区三区| 国产精品免费久久久| 欧美亚洲国产日韩2020| 九九九久久久| 日本不卡一二三区| 久久久亚洲国产精品| 日韩一区国产在线观看| 99国产精品久久久久老师| 久久久久国产精品一区| 粉嫩av四季av绯色av第一区|