国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代做COMP20003 ASSMT3游戲開發程序
代做COMP20003 ASSMT3游戲開發程序

時間:2025-10-21  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



General Info
You must read fully and carefully the assignment specification and instructions.
Course: COMP20003 Algorithms and Data Structures @ Semester 2, 2025
Deadline Submission: Friday 24th October 2025 @ 5pm (end of Week 12)
Course Weight: 15%
Assignment type: individual
ILOs covered: 2, 4
Submission method: via ED
Purpose 
The purpose of this assignment is for you to:
Increase your proficiency in C programming, your dexterity with dynamic memory allocation
and your understanding of data structures, through programming a search algorithm over
Graphs.
Gain experience with applications of graphs and graph algorithms to solving combinatorial
games, one form of artificial intelligence.
Impassable Gate Intro
In this programming assignment, you’ll be expected to build an AI algorithm to solve puzzles
inspired by the Professor Layton and the Lost Future puzzle, Impassable Gate. The puzzle, created
by Akira Tago, asks the player to move the protagonists (the grey block), to the goal position at
the top of the board. The game counts a move as anywhere a piece can slide to unhindered by any
other piece. You can see how this works by looking at the step-by-step solution on the Wiki. The
game can also be found on the Nintendo DS and on mobile devices. 
The code in this assignment was adapted from the open-source terminal version of the classic
puzzle game, Sokoban using ncurses made available by CorrentinB.

Game Rules
The game is played on a board of squares, where each square is open space or a wall. Some
open spaces contain parts of pieces, and the Professor Layton and Little Luke piece will always be
on the board. In the simplified AI approach we use, each movement is limited to a single
direction, rather than any open space. Each piece takes up multiple spaces on the board, and all
parts of a piece must move together. If any part of a piece cannot move in the direction (i.e. a
piece already occupies the location, or there is a wall) then no part of the piece can move.
For simplicity of implementation, the Professor Layton and Little Luke piece is always numbered
as piece 0. The pieces are confined to the board, and the goal is always the same size and shape
as the Professor Layton and Little Luke piece. Like the original puzzles, only one goal location is
given.
Puzzle Solution (DS)
An example of solving the first Impassable Gate puzzle is shown in this playthrough: 


For the curious puzzle solver
The Science of Impassable Gate
Like a number of puzzles, the problem of finding the shortest Impassable Gate solution can be
formulated as a decision problem. In simple terms, for a given puzzle, we can ask if a solution
exists in kk or fewer steps, we can then - in polynomial time - check that a solution of kk or fewer
steps is a valid solution (i.e. that each move made is valid and that the final state solves the
problem).
NP-complete problems are hard to solve. The best algorithms to solve NP-Complete problems run
in exponential time as a function of the size of the problem and the shortest accepted
solution. Hence, be aware that your AI solver may struggle more as the number of pieces and size
of the board increases. We talked in the lectures about the Travelling Salesman Problem as one
example of an NP-Complete problem. In fact, many real-world problems fall under this category.
We are going to learn more about NP-Complete problems in the last lecture of the course via an
invited talk in week 12.
Interestingly, the naïve approach (Algorithm 1), for a puzzle with nn pieces and kk steps, is
O((4n)k)O((4n)k). The duplicate checking algorithm (Algorithm 2) mostly replicates this worst-case
bound (O((3+4(n−1))k)O((3+4(n−1))k)) for an unbounded sized board, but will be much more
powerful as it avoids re-exploring seen states, and avoids returning to the immediate prior state -
for a bounded board, each board square could potentially have one of each piece, so at most we
would see, with qq being the number of open squares on the board, O(nq)O(n**q) states. The
novelty checking algorithm (Algorithm 3) improves this significantly, reducing the complexity to
O(nqw)O(nqw), where ww is the width of the search. Algorithm 3's worst case (in this puzzle)
happens when the solution is not found until w=nw=n, which leads to O(nq+1)O(n**q+1)
complexity due to re-exploring the puzzle ww times.
References:
Images from HD remake gameplay.
Graph = <V, E> implicit graph
unweighted, directed

########
###GG###
###HH###
# 00 #
## ##
# #
# #
# #
# #
########
########
###HH###
###HH###
# #
## ##
# #
# #
# #
# #
########
########
###GG###
###GG###
# 00 #
## 00 ##
# #
# #
# #
# #
########
dfs
Iterated Width (IW) Search
Iterative Deepening is a search algorithm that works similarly to depth-first search, but with a
small change, whenever we reach the current depth limit, the search does not generate any 
successors (next moves). Once no more search nodes are generated, the search stops and we 
increase the depth limit by one, then repeat the search from the start.

Iterated Width Search is a search algorithm that works similarly to breadth-first search, but any
node which is reached which has been seen before does not generate any successors. A more
nuanced version of "seen before", known as novelty, is how this algorithm makes its gains. For
this algorithm, any node which has a higher novelty rank than the current *width* limit of the
search does not generate any successors. A state which has been fully seen before has 
maximum novelty rank. Once no more search nodes are generated, the search stops and we
increase the *width* by one, then repeat the search.
Iterated Width (IW) search
The novelty of a state is the size of the smallest combination of atoms that have been true
together for the first time. For example:
seen: {(2,2,3)}, {(1,3,2)}
{(2,2,3), (1,3,2)}
If at(1,3,2) has never been true until this state, the novelty is 1 , because we only need to
look at one atom to see something we haven't seen before. 
If the piece 1 has been at (3,2) and the piece 2 has been at (2,3) separately before, but
piece 1 has never been at (3,2) with piece 2 at (2,3) before, then the novelty is 2 ,
because we need to look at this combination of two atoms to see something we haven't
seen before.
If at(1,3,2) , at(2,2,3) and at(3,3,3) are all true in a given state, and all combinations
of those pairs (i.e. at(1,3,2) and at(2,2,3) , at(1,3,2) and at(3,3,3) , at(2,2,3) and 
at(3,3,3) ) have been true in previous states, but this state is the first time we've seen these
three atoms true together, then the novelty is 3 , because we need to look at this
combination of three atoms to see something we haven't seen before. 
In Iterated Width (IW) search, we start at width 1 (referred to as IW(1)), and then increase the
width after the search generates no new nodes and restart from the root. The maximum novelty
of a state is the maximum number of atoms that can be true in any state + 1. This value is
assigned to a state if all its combination of atoms have been seen before in the search. When the
maximum width k = max number of atoms is used, **IW(k)** becomes a breadth first search
of the full problem with duplicate states excluded.
To see the advantage of novelty, let's consider a puzzle:
In this puzzle, assume we can slide the red and yellow square, and we want to reach the green
square. Looking at the first level of the novelty 1 search tree, we see it runs the same way as
breadth first search:
But we see a difference on the next level. We look first at the left node (where red has moved left),
three moves are generated:
Yellow moves right - this state is eliminated because we have seen the yellow block in the 
second column before (on the first level). In particular, it has novelty 2, because we need to
look at the position of the red and yellow block to see something new.
Red moves left - this state is eliminated because we have seen the yellow block in this
column, and the red block in this column (in the zeroth level). In particular, it has novelty 3
(assuming we only have 2 atoms in a state), because we have seen this state in its
entirety before.
Red moves right - this state remains because we have not seen the red block in the third
column before. In particular, it has novelty 1, the current width of the search. 
Completing this level of the tree, two new states are retained in the search, similarly from the right
node:
level 0: [(R,0,0), (Y,1,0)]
level 1: [(R,0,1), (Y,1,0)], [(R,0,0), (Y,1,1)]
level 2: [(R,0,2), (Y,1,0)], [(R,0,0), (Y,1,0)],[(R,0,1), (Y,1,1)], [(R,0,1),
(Y,1,1)], [(R,0,0), (Y,1,2)], [(R,0,0), (Y,1,0)]
level 3: ...................................
w=1
seen:
size = 1 {(R,0,0)}, {(Y,1,0)}, {(R,0,1)}, {(Y,1,1)}, {R,0,2}
Assessment:
Solver (finds solutions for capability test cases) [4
marks]
[0.5 marks] ILO 4 – Able to find solutions that require moving from the starting location (test
case 1)
[0.5 marks] ILO 4 – Able to find solutions that require more than one state exploration (test
case 2)
[0.5 marks] ILO 4 – Able to find solutions to single l/r moves (test case 3)
[0.5 marks] ILO 4 – Able to find each single move solution (u,d,l,r) (test case 4)
[0.5 marks] ILO 4 – Able to find a 2-move solution if the same move is made (test case 5)
[0.5 marks] ILO 4 – Able to find 2-move solutions (up to test case 7)
[0.5 marks] ILO 4 - Able to move pieces out of the way, but may not be able to handle extra
pieces that don't need to move (up to test case 9)
[0.5 marks] ILO 4 - Able to solve puzzles even when it is necessary to move pieces out of the
way (all test cases)
These all involve the implementation of given algorithms. It is necessary to utilise the radix tree
data structure to implement the novelty-based search, though its implementation isn't assessed in
this assignment.
Memory correctly freed [1 mark]
[0.5 marks] ILO4 - Able to free memory of growing memory usage elements (i.e. states) in the
context of implementing a given algorithm.
[0.5 marks] ILO4 - Able to free memory of constant memory usage elements (e.g. initial state
data, etc.) in the context of implementing a given algorithm.
These all involve adding to the given algorithm to handle the return of memory once it is no longer
needed, in the context of this problem, this is likely necessary to achieve puzzle solving under the
more challenging memory constraints of Ed.
Memory is free of errors [1 mark]
[0.5 marks] ILO4 - Able to implement the given algorithm in C for solving the puzzles without
significant enough errors to affect the output.
[0.5 marks] ILO4 - Able to implement the given algorithm in C for solving the puzzles, applying
a systematic approach to eliminate all errors detectable through Valgrind memory checking.
These all involve the implementation of the given algorithm. A number of minor errors might
appear that don't affect the output, this set of standards is meant to capture your ability to resolve
those errors. 

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp
 

掃一掃在手機打開當前頁
  • 上一篇:2025 HKPCA Show展位余量有限,「封測技術專區」與「環保潔凈專區」兩大專區最后火熱招募中
  • 下一篇:代寫COM682 Cloud Native Development 程序 Coursework
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    流體仿真外包多少錢_專業CFD分析代做_友商科技CAE仿真
    流體仿真外包多少錢_專業CFD分析代做_友商科
    CAE仿真分析代做公司 CFD流體仿真服務 管路流場仿真外包
    CAE仿真分析代做公司 CFD流體仿真服務 管路
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真技術服務
    流體CFD仿真分析_代做咨詢服務_Fluent 仿真
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲勞振動
    結構仿真分析服務_CAE代做咨詢外包_剛強度疲
    流體cfd仿真分析服務 7類仿真分析代做服務40個行業
    流體cfd仿真分析服務 7類仿真分析代做服務4
    超全面的拼多多電商運營技巧,多多開團助手,多多出評軟件徽y1698861
    超全面的拼多多電商運營技巧,多多開團助手
    CAE有限元仿真分析團隊,2026仿真代做咨詢服務平臺
    CAE有限元仿真分析團隊,2026仿真代做咨詢服
    釘釘簽到打卡位置修改神器,2026怎么修改定位在范圍內
    釘釘簽到打卡位置修改神器,2026怎么修改定
  • 短信驗證碼 豆包網頁版入口 破天一劍 目錄網 排行網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    国产人妻人伦精品_欧美一区二区三区图_亚洲欧洲久久_日韩美女av在线免费观看
    国产精品热视频| 国产欧亚日韩视频| 免费在线观看一区二区| 成人a级免费视频| 国产精品久久久久影院日本| 青青久久av北条麻妃黑人| 91精品国产网站| 欧美激情视频一区二区| 国内精品一区二区| 久久精品国产欧美激情| 日本精品视频网站| 久久九九视频| 日韩中文字幕亚洲精品欧美| www.av中文字幕| 中文字幕av久久| 99在线视频首页| 久久久久久高潮国产精品视| 国产日产久久高清欧美一区| 国产精品高精视频免费| 黄黄视频在线观看| 国产精品劲爆视频| 国产在线精品91| 九色成人免费视频| 国产欧美一区二区三区久久| 欧美日韩成人黄色| 成人免费在线网址| 午夜精品一区二区三区在线观看 | 国产日韩欧美在线视频观看| 精品国产福利| 国产精品亚洲不卡a| 在线码字幕一区| wwwwww欧美| 中文字幕一区二区三区在线乱码| 成人国内精品久久久久一区| 亚洲免费在线精品一区| 久久久伊人日本| 日本国产中文字幕| 久久久精品一区二区三区| 精品少妇人妻av一区二区| 精品国产一区二区三区无码| 国产九区一区在线| 午夜精品一区二区三区在线播放| 国产av无码专区亚洲精品| 欧美影院久久久| 国产精品欧美激情在线观看| 国产在线播放91| 一区二区三区免费看| 91精品视频在线播放| 日本女人高潮视频| 国产精品久久久久久一区二区| 国产亚洲二区| 亚洲不卡中文字幕无码| 久久国产精品网| 精品欧美一区二区三区久久久| 欧美精品在线观看91| 91高清免费在线观看| 欧美日韩电影一区二区三区| 中文字幕欧美日韩一区二区| 久久国产欧美精品| 国产日本在线播放| 少妇一晚三次一区二区三区| 日韩一区视频在线| 国产一区二区在线视频播放| 一区二区精品在线| 日韩在线中文视频| 国产精品伊人日日| 热久久美女精品天天吊色| 精品久久久久久无码国产| 久久偷窥视频| 国产一区福利视频| 日本午夜人人精品| 精品国产乱码久久久久久丨区2区| 久久这里只有精品23| 精品午夜一区二区三区| 少妇免费毛片久久久久久久久| 国产精品久久久久7777婷婷| 国产高清免费在线| 国模吧一区二区| 日本免费高清一区二区| 久久久久国色av免费观看性色| 色噜噜国产精品视频一区二区| 国产乱子伦精品视频| 欧美亚洲午夜视频在线观看| 亚洲色精品三区二区一区| 国产精品久久视频| 久久精品magnetxturnbtih| 国产精品午夜一区二区欲梦| 精品日本一区二区| 日韩手机在线观看视频| 欧美精品久久久久a| 国产精品美女视频网站| 久久99中文字幕| 国产精品又粗又长| 蜜臀av.com| 日韩精品一区二区三区色欲av| 一本久道久久综合| 欧美xxxx做受欧美| 国产精品无码免费专区午夜| 久热国产精品视频一区二区三区| 国产伦精品一区二区三区四区视频 | 日韩在线中文字幕| 91久久精品www人人做人人爽| 欧美成人高潮一二区在线看| 午夜精品在线视频| 亚洲影院色在线观看免费| 国产精品成人av性教育| 国产成人精品在线观看| 国产二区一区| 91免费福利视频| 国产乱码精品一区二区三区中文| 黄色高清视频网站| 欧美精品免费观看二区| 全黄性性激高免费视频| 午夜啪啪福利视频| 亚洲午夜精品一区二区| 欧美激情视频三区| 精品免费久久久久久久| 国产精品海角社区在线观看| 久久精品一偷一偷国产| 色噜噜狠狠色综合网图区| 久久精品日产第一区二区三区精品版| 99免费在线视频观看| 国产乱码精品一区二区三区日韩精品 | 国产精品97在线| 国产精品伊人日日| 国产伦精品一区二区三| 国产裸体免费无遮挡| 国产欧美一区二区三区不卡高清| 国产欧美精品aaaaaa片| 国产美女精品在线观看| 国产日韩欧美成人| 国产精品自拍首页| 粉嫩av免费一区二区三区| 国产精品一区=区| av一本久道久久波多野结衣| 久久综合入口| 久久国产精品久久| 色偷偷噜噜噜亚洲男人| 国产精品爽爽ⅴa在线观看| 日韩亚洲欧美成人| 久久久国产精品x99av| 国产精品视频午夜| 国产精品久久久久久久久久直播 | 国产精品欧美风情| 精品国产福利| 中文字幕在线中文| 午夜精品免费视频| 日本一区二区三区四区高清视频| 日本精品视频一区| 欧美精品v日韩精品v国产精品| 欧美成ee人免费视频| 国产一区在线播放| 国产精品亚洲自拍| 国产经品一区二区| 少妇久久久久久| 国产精品黄视频| 亚洲字幕一区二区| 日韩精品久久一区| 国模视频一区二区三区| 高清视频在线观看一区| 久久久国产精品一区二区三区| 日韩中文字幕在线观看| 久久成人av网站| 亚洲精品国产suv一区88| 日韩视频免费播放| 精品视频在线观看| 久久久亚洲国产| 日韩中文字幕不卡视频| 欧美激情va永久在线播放| 日本一区网站| 韩国精品久久久999| 97久久国产精品| 久久久99久久精品女同性| 色综合天天综合网国产成人网| 亚洲国产一区二区三区在线| 欧美人与性禽动交精品| 国产精品亚洲网站| 日韩亚洲精品电影| 亚洲最大福利网站| 欧美日韩精品免费观看视一区二区| 国产伦视频一区二区三区| 久久大片网站| 国产精品成人在线| 日本在线观看天堂男亚洲| 国产一区二区在线网站| 久久er99热精品一区二区三区| 欧美精品一区二区免费| 日韩亚洲不卡在线| 波多野结衣久草一区| 国产精品视频999| 亚洲二区三区四区| 国产在线拍偷自揄拍精品| 国产成人a亚洲精v品无码| 欧美乱人伦中文字幕在线| 日本一区二区三区视频免费看| 国产欧美日本在线| 国产精品视频精品视频| 五月天色婷婷综合| 国产欧美日本在线| 久久精品在线视频|